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Videogames, Identity and Digital Subjectivity

Om Videogames, Identity and Digital Subjectivity

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

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  • Språk:
  • Engelska
  • ISBN:
  • 9781138228986
  • Format:
  • Inbunden
  • Sidor:
  • 210
  • Utgiven:
  • 11. juli 2017
  • Mått:
  • 235x159x18 mm.
  • Vikt:
  • 462 g.
  Fri leverans
Leveranstid: 2-4 veckor
Förväntad leverans: 24. december 2024
Förlängd ångerrätt till 31. januari 2025

Beskrivning av Videogames, Identity and Digital Subjectivity

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

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