Marknadens största urval
Snabb leverans

Video Game Characters and Transmedia Storytelling

- The Dynamic Game Character

Om Video Game Characters and Transmedia Storytelling

Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.

Visa mer
  • Språk:
  • Engelska
  • ISBN:
  • 9789463722957
  • Format:
  • Inbunden
  • Sidor:
  • 204
  • Utgiven:
  • 30. oktober 2023
  • Mått:
  • 160x236x20 mm.
  • Vikt:
  • 476 g.
  Fri leverans
Leveranstid: Okänt - saknas för närvarande
Förlängd ångerrätt till 31. januari 2025

Beskrivning av Video Game Characters and Transmedia Storytelling

Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.

Användarnas betyg av Video Game Characters and Transmedia Storytelling



Hitta liknande böcker
Boken Video Game Characters and Transmedia Storytelling finns i följande kategorier:

Gör som tusentals andra bokälskare

Prenumerera på vårt nyhetsbrev för att få fantastiska erbjudanden och inspiration för din nästa läsning.