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Sicilian Defence Puzzles

- 200 Easy Chess Opening Checkmates

Om Sicilian Defence Puzzles

These 200 puzzles in the Sicilian Defence teach you to find checkmates. You can win quickly after 1.e4 c5. This book is your tool to help you find checkmates early in the game. How are the puzzles easy? Because every move is a check. Even the mates in two begin with a check. How are they puzzles? Because there is more than one possible check.Here is the secret. Immediately look for the enemy king. Find all the ways you can check him. Choose the one that does not let him get away. Checkmate. You can do it! Tim Sawyer gives you 50 mates in one and 50 mates in two with each color. Why play to checkmate early? If you win in the opening, you eliminate all possible later dangers.There are three levels of skill you can develop. First, you learn what checkmates can occur in the opening. Second, you learn to solve them correctly. Third, you learn them so well that you cannot miss them. Your opponent's king cannot move when it is your move. He is stuck on one square for the moment. All you have to do is check the king immediately so that he cannot escape. Puzzles 1 to 100 are all White to move. White starts at the bottom of those diagrams. Puzzles 101 to 200 are all Black to move. Black starts at the bottom of those diagrams. Repeated practice makes you a winner. Go forth and win!

Visa mer
  • Språk:
  • Engelska
  • ISBN:
  • 9781520624419
  • Format:
  • Häftad
  • Sidor:
  • 208
  • Utgiven:
  • 16. februari 2017
  • Mått:
  • 152x229x11 mm.
  • Vikt:
  • 286 g.
Leveranstid: 2-4 veckor
Förväntad leverans: 16. december 2024

Beskrivning av Sicilian Defence Puzzles

These 200 puzzles in the Sicilian Defence teach you to find checkmates. You can win quickly after 1.e4 c5. This book is your tool to help you find checkmates early in the game. How are the puzzles easy? Because every move is a check. Even the mates in two begin with a check. How are they puzzles? Because there is more than one possible check.Here is the secret. Immediately look for the enemy king. Find all the ways you can check him. Choose the one that does not let him get away. Checkmate. You can do it! Tim Sawyer gives you 50 mates in one and 50 mates in two with each color. Why play to checkmate early? If you win in the opening, you eliminate all possible later dangers.There are three levels of skill you can develop. First, you learn what checkmates can occur in the opening. Second, you learn to solve them correctly. Third, you learn them so well that you cannot miss them. Your opponent's king cannot move when it is your move. He is stuck on one square for the moment. All you have to do is check the king immediately so that he cannot escape. Puzzles 1 to 100 are all White to move. White starts at the bottom of those diagrams. Puzzles 101 to 200 are all Black to move. Black starts at the bottom of those diagrams. Repeated practice makes you a winner. Go forth and win!

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