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OpenGL ES 3.0 Programming Guide

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Om OpenGL ES 3.0 Programming Guide

OpenGL ES 3.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. In the OpenGL ES 3.0 Programming Guide, leading authorities on the OpenGL ES interface provide start-to-finish guidance on the new 3.0 release and how to maximize its use in a wide range of high-performance applications. Developers creating 3D handheld games, user interfaces, or applications using OpenGL ES 3.0 will want to read this guide that focuses on the OpenGL ES 3.0 pipeline (the API and the shading language), and shows how to develop applications for OpenGL ES 3.0 via examples, descriptions, and best-practices. The OpenGL ES 3.0 specification contains many new features that are covered in this 2nd edition of the book.

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  • Språk:
  • Engelska
  • ISBN:
  • 9780321933881
  • Format:
  • Häftad
  • Sidor:
  • 560
  • Utgiven:
  • 13. mars 2014
  • Utgåva:
  • 2
  • Mått:
  • 178x231x29 mm.
  • Vikt:
  • 970 g.
  I lager
Leveranstid: 4-7 vardagar
Förväntad leverans: 6. december 2024
Förlängd ångerrätt till 31. januari 2025

Beskrivning av OpenGL ES 3.0 Programming Guide

OpenGL ES 3.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. In the OpenGL ES 3.0 Programming Guide, leading authorities on the OpenGL ES interface provide start-to-finish guidance on the new 3.0 release and how to maximize its use in a wide range of high-performance applications. Developers creating 3D handheld games, user interfaces, or applications using OpenGL ES 3.0 will want to read this guide that focuses on the OpenGL ES 3.0 pipeline (the API and the shading language), and shows how to develop applications for OpenGL ES 3.0 via examples, descriptions, and best-practices. The OpenGL ES 3.0 specification contains many new features that are covered in this 2nd edition of the book.

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