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Gaming for Classroom-Based Learning

- Digital Role Playing as a Motivator of Study

Om Gaming for Classroom-Based Learning

Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.

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  • Språk:
  • Engelska
  • ISBN:
  • 9781615207138
  • Format:
  • Inbunden
  • Sidor:
  • 360
  • Utgiven:
  • 31. maj 2010
  • Mått:
  • 290x225x27 mm.
  • Vikt:
  • 1140 g.
Leveranstid: 2-4 veckor
Förväntad leverans: 17. december 2024

Beskrivning av Gaming for Classroom-Based Learning

Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.

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