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Cases on Digital Game-Based Learning

- Methods, Models, and Strategies

Om Cases on Digital Game-Based Learning

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the education system. These digital games have shown positive results at a variety of educational levels. This analyses the implementation of digital game applications for learning as well as addresses the challenges and pitfalls experienced.

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  • Språk:
  • Engelska
  • ISBN:
  • 9781466628489
  • Format:
  • Inbunden
  • Sidor:
  • 350
  • Utgiven:
  • 31. januari 2013
  • Mått:
  • 254x178x33 mm.
  Fri leverans
Leveranstid: 2-4 veckor
Förväntad leverans: 18. december 2024

Beskrivning av Cases on Digital Game-Based Learning

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the education system. These digital games have shown positive results at a variety of educational levels. This analyses the implementation of digital game applications for learning as well as addresses the challenges and pitfalls experienced.

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