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Artificial Intelligence in Games

Om Artificial Intelligence in Games

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.

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  • Språk:
  • Engelska
  • ISBN:
  • 9781032033228
  • Format:
  • Häftad
  • Sidor:
  • 302
  • Utgiven:
  • 28. juli 2022
  • Mått:
  • 235x149x20 mm.
  • Vikt:
  • 498 g.
  I lager
Leveranstid: 4-7 vardagar
Förväntad leverans: 3. december 2024

Beskrivning av Artificial Intelligence in Games

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.

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