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Advances of Python

Om Advances of Python

ADVANCES IN PYTHON is the PYTHON programming book, catering to all the need of students, programmers and academics,professionals ADVANCES IN PYTHON will guide to the Python programming language. This fast-paced, thorough introduction will have you writing programs, solving problems, and developing functioning applications in no time. Beginners will start by learning basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. We can also learn how to make your programs interactive and test your code safely before adding it to a project. You'll put your new knowledge into practice by creating a Space Invaders-inspired arcade game, building a set of data visualizations with Python's handy libraries, and deploying a simple application online. Going through the book,we can learn how to: Use powerful Python libraries and tools, including pytest, Pygame, Matplotlib, Plotly, and Django Make increasingly complex 2D games that respond to keypresses and mouse clicks Generate interactive data visualizations using a variety of datasets Build apps that allow users to create accounts and manage their own data, and deploy your apps online Troubleshoot coding errors and solve common programming problems This book has been divided into the following chapters and comprises of 150 Pages with the following audience Students,Professionals,Programmers-Industry Level Professionals

Visa mer
  • Språk:
  • Engelska
  • ISBN:
  • 9798890025609
  • Format:
  • Häftad
  • Sidor:
  • 148
  • Utgiven:
  • 15. mars 2023
  • Mått:
  • 216x9x280 mm.
  • Vikt:
  • 392 g.
  Fri leverans
Leveranstid: 2-4 veckor
Förväntad leverans: 26. maj 2025

Beskrivning av Advances of Python

ADVANCES IN PYTHON is the PYTHON programming book, catering to all the need of students, programmers and academics,professionals
ADVANCES IN PYTHON will guide to the Python programming language. This fast-paced, thorough introduction will have you writing programs, solving problems, and developing functioning applications in no time.
Beginners will start by learning basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. We can also learn how to make your programs interactive and test your code safely before adding it to a project. You'll put your new knowledge into practice by creating a Space Invaders-inspired arcade game, building a set of data visualizations with Python's handy libraries, and deploying a simple application online.
Going through the book,we can learn how to:
Use powerful Python libraries and tools, including pytest, Pygame, Matplotlib, Plotly, and Django
Make increasingly complex 2D games that respond to keypresses and mouse clicks
Generate interactive data visualizations using a variety of datasets
Build apps that allow users to create accounts and manage their own data, and deploy your apps online
Troubleshoot coding errors and solve common programming problems
This book has been divided into the following chapters and comprises of 150 Pages with the following audience

Students,Professionals,Programmers-Industry Level Professionals

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