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  • av J R R Tolkien
    245

    In his acclaimed collection Tales Before Tolkien, Douglas A. Anderson illuminated the sources, inspirations, and influences that fired J.R.R. Tolkien's genius. Now Anderson turns his attention to Tolkien's colleague and friend C. S. Lewis, whose influence on modern fantasy, through his beloved Narnia books, is second only to Tolkien's own. In many ways, Lewis's influence has been even wider than Tolkien's. For in addition to the Narnia series, Lewis wrote groundbreaking works of science fiction, urban fantasy, and religious allegory, and he came to be regarded as among the most important Christian writers of the twentieth century. It will come as no surprise, then, that such a wide-ranging talent drew inspiration from a variety of sources. Here are twenty of the tributaries that fed Lewis's unique talent, among them: "The Wood That Time Forgot: The Enchanted Wood," taken from a never-before-published fantasy by Lewis's biographer and friend, Roger Lancelyn Green, that directly inspired The Lion, the Witch, and the Wardrobe; E. Nesbit's charming "The Aunt and Amabel," in which a young girl enters another world by means of a wardrobe; "The Snow Queen," by Hans Christian Andersen, featuring the abduction of a young boy by a woman as cruel as she is beautiful; and many more, including works by Charles Dickens, Kenneth Grahame, G. K. Chesterton, and George MacDonald, of whom Lewis would write, "I have never concealed the fact that I regarded him as my master." Full of fascinating insights into Lewis's life and fiction, Tales Before Narnia is the kind of book that will be treasured by children and adults alike and passed down lovingly from generation to generation. INCLUDING SEVENTEEN MORE WORKS BY THE PROGENITORS OF MODERN FANTASY AND SCIENCE FICTION:"Tegnér's Drapa" by Henry Wadsworth Longfellow "The Magic Mirror" by George MacDonald "Undine" by Friedrich de la Motte Fouqué "Letters from Hell: Letter III" by Valdemar Thisted "Fastosus and Avaro" by John Macgowan "The Tapestried Chamber; or, The Lady in the Sacque" by Sir Walter Scott "The Story of the Goblins Who Stole a Sexton" by Charles Dickens "The Child and the Giant" by Owen Barfield "A King's Lesson" by William Morris "The Waif Woman: A Cue-From a Saga" by Robert Louis Stevenson "First Whisper of The Wind in the Willows" by Kenneth Grahame "The Wish House" by Rudyard Kipling "Et in Sempiternum Pereant" by Charles Williams "The Dragon's Visit" by J.R.R. Tolkien "The Coloured Lands" by G. K. Chesterton "The Man Who Lived Backwards" by Charles F. Hall "The Dream Dust Factory" by William Lindsay Gresham

  • av Kevin Dockery
    125,-

  • av Gregory Frost
    209

  • av Lane Robins
    169

  • av Alan Dean Foster
    179

  • av Lee Martin
    259,-

    A dark, harrowing novel about a nine-year-old girl's disappearance and the lasting impact it has on her close-knit communityOn an evening like any other, nine-year-old Katie Mackey, daughter of the most affluent family in a small town on the plains of Indiana, sets out on her bicycle to return some library books. This simple act is at the heart of The Bright Forever, a deeply affecting novel about the choices people make that change their lives forever. Fact, speculation, and contradiction play off one another as the details about Katie's disappearance--and about the townspeople--unfold, creating a fast-paced story that is as gripping as it is richly human. A nuanced portrayal of the complicated give and take among people struggling to maintain their humanity in the shadow of a loss, The Bright Forever is a compelling and emotional tale about the human need to know even the hardest truth.

  • av Terry Brooks
    265,-

    Dark magic has opened a gateway to the Forbidding and trapped within it Grianne Ohmsford, rightful High Druid of Shannara. Rescuing Grianne will be merely the beginning of the effort to return the Four Lands to some semblance of peace. Only her young nephew, Penderrin, has any hope of returning her to power. But to breach the Forbidding and bring Grianne back to the natural world, Pen must find the fabled Tanequil . . . and the talisman it alone can provide. That means journeying into the Inkrim-a dreaded region thick with shadows and haunted by harrowing legends. And there, Pen will strike a bargain more dire than he could ever imagine.

  • av Tim Pratt
    159,-

    In this debut novel, acclaimed short-story author Tim Pratt delivers an exciting heroine with a hidden talent-and a secret duty. Witty and suspenseful, here is a contemporary love song to the West that was won and the myths that shape us. . . . As night manager of Santa Cruz's quirkiest coffeehouse, Marzi McCarty makes a mean espresso, but her first love is making comics. Her claim to fame: The Strange Adventures of Rangergirl, a cowpunk neo-western yarn. Striding through an urban frontier peopled by Marzi's wild imagination, Rangergirl doles out her own brand of justice. But lately Marzi's imagination seems to be altering her reality. She's seeing the world through Rangergirl's eyes-literally-complete with her deadly nemesis, the Outlaw. It all started when Marzi opened a hidden door in the coffeehouse storage room. There, imprisoned among the supplies, she saw the face of something unknown . . . and dangerous. And she unwittingly became its guard. But some primal darkness must've escaped, because Marzi hasn't been the same since. And neither have her customers, who are acting downright apocalyptic. Now it's up to Marzi to stop this supervillainous superforce that's swaggered its way into her world. For Marzi, it's the showdown of her life. For Rangergirl, it's just another day. . . .

  • av Jim Davis
    135

    Is Your Cat Cowering Behind A Silly Name? Garfield Has The Answer!Muffin. Kitty. Snowball. All stupid names that no self-respecting cat would have-if it weren't for the stupid human who gave it to him! Now Garfield has the definitive guide to giving your cat a proper name that he won't be ashamed to be called by his buddies in the finest back alleys of America. Unisex Names, Old Buddies' Names, Former Girlfriends' Names, Ordinary People's Names Suitable for Cat Use, and the dreaded Names to Avoid. So start reading-and find the right name for your fabulous feline!

  • av David Sherman
    125,-

    With its down and dirty depiction of warfare written by men who know what it's like to be under fire, the Starfist saga is a runaway success across America. Now, in the explosive new Starfist adventure, packed with fierce action and danger, Marines at war in future space find themselves pitted against a faceless, insatiable foe bent on destroying them. And that's just for starters.How bad is the upcoming mission facing the battle-hardened Marines of 34th Fleet Initial Strike Team (FIST), the military's unofficial alien first-contact force? Bad enough to make the brass take the unprecedented step of issuing 34th FIST replacements for combat losses before the Marines even leave their home base.In response to a series of unexplained deaths on a lonely outpost on the frontiers of human space, 34th FIST has been dispatched to investigate-and eradicate- the problem. Beyond that, the information available to Gunnery Sergeant Charlie Bass and his men is meager even by Marine standards. No one knows what awaits them, for the newly colonized world remains largely unexplored. That means 34th FIST can expect creatures they have never seen, or even heard of, much less trained for. It could be Skink acid shooters, could be anything, for the barren station has several secrets-all of them deadly.But the last thing these Marines expect to find is themselves in the middle of an invasion and a mysterious war-with none other than 34th FIST as Enemy #1. Whatever happens, they'll deal with it, because they're Marines, determined to be ready . . . and to give worse than they get.

  • av Alan Dean Foster
    109,-

    From bestselling author Alan Dean Foster comes a fantastic Pip and Flinx adventure starring a certain twenty-four-year-old redhead with emerald eyes and uncanny abilities and his devoted mini-dragon protector. Time and again, the daring pair have braved countless dangers to emerge victorious. But now Flinx attempts something that may be impossible for the heretofore undefeated hero. His mission: to take a vacation. Never have the cares of the universe lain so heavily on Flinx's shoulders, nor the forces arrayed against him seemed so invincible. Pursued by a newly revealed sect of doomsday fanatics, hunted by factions inside and outside the Commonwealth for transgressions real and imagined, expected to single-handedly avert a looming galactic crisis (or bear responsibility for the consequences), Flinx can be forgiven for feeling a slight touch of melancholy. There's only one solution for what ails Flinx, according to his ship's AI. But taking time off is tricky business. With an increasing number of enemies chasing him with ever-greater enthusiasm, Flinx must find a getaway shrouded in obscurity. Jast, a planet smack in the middle of nowhere, is the perfect locale. Yet even in a place where hardly anyone's ever seen a human, Flinx and trouble can't stay separated for long. Unfortunately, Flinx hasn't a clue that his vacation paradise is in reality a danger zone of the highest magnitude. And by the time he learns the truth, it may be too late.

  • av David Sherman
    125,-

    It's the 25th century, but the Marines are still looking for a few good men. . . . In their fiercest combat yet, the hard-charging Marines of 34th Fleet Initial Strike Team (FIST) have finally won their battle against a fullscale alien invasion of planet Kingdom. But as citizens try to return to some semblance of normalcy, the old government is replaced by a ruthless new regime. Meanwhile, in a cave in some forgotten Kingdom backwater, several humans slowly regain consciousness. Their minds have been probed repeatedly . . . by whom and for what reason they cannot say, for they've been stripped of all memories of themselves and their past lives. These half-dead outcasts begin a journey into the unknown- in search of civilization, in search of themselves. And one survivor's journey will take him to places of overwhelming danger, where his identity will be revealed-to the shock of all."Non-stop action . . . This is state-of-the-art military SF."-Publishers Weekly (starred review)

  • av David Sherman
    109

  • av David Sherman
    115,-

  • av David Sherman
    109

    The Marines were told it was a simple peasant rebellion-but the mission proved to be far deadlier. . . .Gunny Charlie Bass isn't the only Marine mystified by the order sending the entire 34th to put down a few seditious serfs on planet Kingdom. Rumors swirl of a deadly alien invasion. But few believe that such sentient beings exist. Except Gunny Bass and the Marines of the 3rd platoon, who once fought enemy aliens called Skinks-fierce, fanatical fighters with hideous weapons who attack for no other reason but to kill.Then, while slogging through Kingdom's fetid swamps, the Marines are attacked by awesome unseen weapons that could destroy half a platoon with one shot. Clearly they are facing no normal enemy. And if their adversaries are Skinks, one FIST isn't enough. Third platoon's orders are to penetrate deeper into the bloody jungle hell-and find out what happens when a few good men bite the bullet. . . .

  • av David Sherman
    125,-

  • av James Clemens
    135

  • av David Sherman
    109

  • av Adam Christopher
    159 - 275

  • av Sarah Kuhn
    179

  • av John Birmingham
    369,-

  • - The Iron Druid Chronicles, Book Two
    av Kevin Hearne
    245

    BOOK 2 IN THE IRON DRUID CHRONICLESAtticus O'Sullivan, last of the Druids, doesn't care much for witches. Still, he's about to make nice with the local coven by signing a mutually beneficial nonaggression treatywhen suddenly the witch population in modern-day Tempe, Arizona, quadruples overnight. And the new girls are not just bad, they're badasses with a dark history on the German side of World War II.With a fallen angel feasting on local high school students, a horde of Bacchants blowing in from Vegas with their special brand of deadly decadence, and a dangerously sexy Celtic goddess of fire vying for his attention, Atticus is having trouble scheduling the witch hunt. But aided by his magical sword, his neighbor's rocket-propelled grenade launcher, and his vampire attorney, Atticus is ready to sweep the town and show the witchy women they picked the wrong Druid to hex.Don't miss any of Kevin Hearne's phenomenal Iron Druid Chronicles novels: HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED

  • av Kevin Hearne
    255,-

  • av Emma Mieko Candon
    359,-

  • av Suyi Davies
    199 - 255,-

  • - An Official Minecraft Novel
    av Mur Lafferty
    138

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