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  • av Pawel Glowacki
    709,-

  • av Francesco Sapio & Abdelrahman Saher
    559,-

  • av Behzad Ehsani
    509

  • av Viktor Farcic
    1 515,-

  • av Andriy Lesyuk
    695,-

  • av Piotr Sikora
    635,-

  • av Soufiane Tahiri
    635,-

  • av Nikhil Pathania
    635 - 819

  • av Miguel Gaspar
    709,-

  • av Jeremy Nelson
    739

  • av Asad Jibran Ahmed
    559,-

  • av Bret Williams & Cyndi Williams
    635,-

  • av Jeff Stokes & Manuel Singer
    675

  • av Zoran Pavlovic & Maja Veselica
    769,-

  • av Valentin Bojinov
    413

  • av Thomas Bitterman
    695,-

  • av Akhil Das & Dipa Dubhashi
    755,-

  • av Erik Westra
    559,-

  • av Helder Vasconcelos
    669

  • av Utsav Shah & Samarth Shah
    449,-

  • av Terence Sloan, Thorsten Forster, Eilidh Troup & m.fl.
    509

  • av Robert Onodi
    635,-

  • av Preston Miller & Chapin Bryce
    599 - 815,-

  • av Arvind Ravulavaru
    635,-

    Ionic makes it incredibly easy to build beautiful and interactive mobile apps using HTML5, SCSS and Angular. Ionic also makes app development easier, faster, and more fun.This hands-on guide will help you understand the Ionic framework and how you can leverage it to create amazing real-time applications.

  • av Travis Maynard
    449,-

    Getting Started with Gulp is a simple introduction to Gulp for beginners. Gulp is a fast and powerful JavaScript task runner that allows you to create tasks that can automate common workflow processes quickly and easily. In this book, we will introduce you to the basics and explore additional ways to improve your project workflow.

  • av Manuel Kiessling
    589,-

  • av Mitesh Soni
    695,-

    Spark ML is the machine learning module of Spark. It uses in-memory RDDs to process machine learning models faster for clustering, classification, and regression.

  • av Anand Balachandran Pillai
    695,-

    Architect and design highly scalable, robust, clean, and highly performant applications in PythonAbout This Book* Identify design issues and make the necessary adjustments to achieve improved performance* Understand practical architectural quality attributes from the perspective of a practicing engineer and architect using Python* Gain knowledge of architectural principles and how they can be used to provide accountability and rationale for architectural decisionsWho This Book Is ForThis book is for experienced Python developers who are aspiring to become the architects of enterprise-grade applications or software architects who would like to leverage Python to create effective blueprints of applications. What You Will Learn* Build programs with the right architectural attributes* Use Enterprise Architectural Patterns to solve scalable problems on the Web* Understand design patterns from a Python perspective* Optimize the performance testing tools in Python* Deploy code in remote environments or on the Cloud using Python* Secure architecture applications in PythonIn DetailThis book starts off by explaining how Python fits into an application architecture. As you move along, you will understand the architecturally significant demands and how to determine them. Later, you'll get a complete understanding of the different architectural quality requirements that help an architect to build a product that satisfies business needs, such as maintainability/reusability, testability, scalability, performance, usability, and security. You will use various techniques such as incorporating DevOps, Continuous Integration, and more to make your application robust. You will understand when and when not to use object orientation in your applications. You will be able to think of the future and design applications that can scale proportionally to the growing business. The focus is on building the business logic based on the business process documentation and which frameworks are to be used when. We also cover some important patterns that are to be taken into account while solving design problems as well as those in relatively new domains such as the Cloud. This book will help you understand the ins and outs of Python so that you can make those critical design decisions that not just live up to but also surpass the expectations of your clients. Style and approachFilled with examples and use cases, this guide takes a no-nonsense approach to help you with everything it takes to become a successful software architect.

  • av Pawel Lapinski
    519

    Work through recipes to unlock the full potential of the next generation graphics API-VulkanAbout This Book* This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API* Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices* Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniquesWho This Book Is ForThis book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful. What You Will Learn* Work with Swapchain to present images on screen* Create, submit, and synchronize operations processed by the hardware* Create buffers and images, manage their memory, and upload data to them from CPU* Explore descriptor sets and set up an interface between application and shaders* Organize drawing operations into a set of render passes and subpasses* Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations* Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques* Write shaders in GLSL and convert them into SPIR-V assemblies* Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarksIn DetailVulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms. Style and approachThis recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API.

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