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  • av Sheryl Teresa Clarke
    179,-

    Adventures with Alicia Series - Book OneAlicia's Great DayAn endearing, exciting adventure story for any pet lover.Caring for her disabled mum is a huge part of 10-year-old Alicia's life. A capable girl at home, she finds herself lagging behind in school, and without a best friend: the one thing she truly wants.When her mum needs an operation, Alicia finds herself having to cross the border from her home town in England, to stay with her eccentric Aunt Josie in the Welsh mountains. With a heavy heart Alicia and her aunt make the journey down to Wales. After all, what could possibly go wrong?Aunt Josie, with her passion for the colour red, and Welsh poetry, is unused to children and has a lot to learn - and neither punctuality, baking, nor getting up in the morning are top of her agenda. When, Mrs Buttercup, Alicia's new teacher, announces a series of competitions culminating in a Bring Your Pet to School Day, there is only one thing on Alicia's mind.With plenty of high jinks, laughter, and jollity will Alicia finally find a best friend, and will Aunt Josie succeed in the race to find her niece a pet to borrow for the day?Lots of surprises are in store, when the outcome of her mum's operation is revealed, and the family are thrown into coming up with a solution that will change all their lives forever. A heart-warming story of bravery, courage, and blooming friendships with a penchant of the strange and peculiar thrown in.What will Aunt Josie teach Alicia - and more importantly - what will Alicia teach Aunt Josie?

  • av Joynson Charles Joynson
    135

    This is a future history and thought experiment detailing the steps people will have to take to make Venus a habitable planet.

  • - The world of present, future and past for all ages adventure series
    av Anita Kirk
    269,-

    This is a totally different unique adventure, a young group of Space Bowling friends get transported thirty years into the future, going on a strange adventure/mission to recover items for the city people, taking their life into their own hands experiencing strange difficulties along the way on their journey.The first adventure. Jake Train invented the eye finger, which the group of bowlers have got with them permanently attached to one of their fingers, each eye finger takes photos, and they can view around corners, it does different magical things including talking through them, flying through the air, time travel, a compass, strange whistle noises when blown that connect with things in the adventure, a light, an amnesia button, and a skate button that helps them skate. There is a magical shower cap for each of them inside of the whistle that helps them to change their size and into different items.Some of the bowlers had won a magical pocket watch that they use with items that come to life that can come out of the pocket watch when the pocket watch is open, or you can enter into the pocket watch to do lots of different things that are their to help them, with strange, unbelievable things happening.They have got magical chewing gum that helps them vanish, when they chew it as needed to help them when they are in dangerous situations that is kept in their whistle compartments that works when placed into their mouth.The smart flower is unique and helps to protect them, with a special force field.They enter different strange rooms inside of a club, with some good, some bad and, some amazing things happening.Some people have tattoos on top of their hands that are helpful.>Adventure 2.This adventure has got as much action, and more as the first adventure, with people's bodies being taken over uncontrollably without their consent, the same as the first adventure.Will the bowling friends find the real key, and what will be behind the padlocked book, and will they get to the shipwreck in the bubble alive?Do the reflectorglass eyes goggles last long enough, and does Leo's CCTV show anything helpful?Do Wendy, and Eric still love each other?Will the bead help?Do the 3D map, and jars from the large jar room with the blue smiley faces help enough? Will they get stuck in certain rooms, or newspapers in life-or-death situations, will the unconscious people survive, does the silver magical petal turn into a bag that will help them, and will Zon help enough, or put them in danger?Do the magical pen wigs help to rid evil?Will the oil ball coins be enough, or will the key save the day?Will the wildlife and people on earth live on, or will planet Opack's Windowir's team stop all of this?Do the Windowir's, Vord, and Tiger cause the earth to die?Do they meet anybody that they know from the future or the past?You need to find out why the star rings stick to their fingers and light up, and the tattoo ring, with different colours, occasionally doing different things.Will they enter through the crisp bag, and will Leo's team help them enough?Who was the lady, will they find out now, or in the next adventure?How many innocent people follow the leader through the brightly lit doorway with it closing behind them?What does the paper do, and will the rainbow buttons, help or hinder?Will the oil ball coins help enough, and will they be able to steal enough trees back, and will the wildlife be saved?Will the Windowirs, Vord, and Tiger rule and take over the earth?Do they all die, or will they live, you need to read this book to find out.Which years will they travel to next?>

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