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  • av John D Griffin
    755,-

    The Realm of the Gateway line of products has nearly a dozen books filled with options, ideas and rules for both players and Gamemaster's alike. This book, The Advanced Gamemaster's Guide, is strictly for GMs. This book presents a variety of ideas, options and advice for Gamemasters. In these pages we offer you ways of making the game better, run smoother and bring out as much joy in the game as possible. Advice for Gamemastering and running the game. Tips and ideas to help you face any challenge.A new, in-depth view of what goes into a character and new options for character creation and advancement.Advice for creation new professions and new options for skills and skill use.New advanced options and rules for combat to help the GM make battles more interesting and exciting. Tips and guidelines for creating exciting encounters, including rules for incorporating the environment into the battle.Rules for social encounters.New options and rules for travel and survival.Rules, ideas and options for creating or modifying creatures, monsters and NPCs, including several new templates. Rules for creating memorable boss and overlord NPCs including several advanced professions and templates just for them.New rules for tricks, traps, and security systems.Rules for breaking, bashing, smashing and cutting things.Tips and guidelines for adventure design.Sample traps, new artifacts and power enhancing locations.

  • - The Mutant's Guide to the Death Zone
    av John Griffin
    689,-

  • - The Science Realm
    av John Griffin
    625,-

  • - The Magic Realm
    av John Griffin
    555 - 665,-

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