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  • av Harley Stroh
    545,-

    Prepare for Harley Stroh's sword-and-planet fantasy epic! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade. Even the finest chain hauberk must fail beneath the crush of an alien horde. DCC RPG Tome of Adventure Volume 4 is a level 4 exploration-style adventure spanning scores of leagues. On the Purple Planet, your characters cross hundreds of miles of alien wasteland, where they face predatory creatures, deadly mushroom jungles, and thousands of factious savage man-beasts locked in an endless war. In the course of the sprawling hex-crawl, characters have the opportunity to assume mastery of their own warbands, pit faction against faction, plumb ancient burial mounds, respect the age-old taboos, and experiment with deadly artifacts - the remnants of the Last War. How characters meet each challenge determines whether they discover the secrets to returning home, or slip beneath the sands of the wastes, succumbing to the perils of the Purple Planet. For those few with the courage to remain, we offer a world for the conquering.

  • av Goodman Staff
    545,-

    Adventure in the City of The Black Toga! DCC RPG Tome of Adventure Vol. 3 collects 7 adventure modules published for the Dungeon Crawl Classics Lankhmar campaign setting, officially licensed from the estate of Fritz Lieber! Explore the back alleys of Lankhmar and pit yourself against thieves' guilds, undead denizens, corrupt officials, and even death itself! Each module demonstrates why Dungeon Crawl Classics is the perfect game to capture that classic "sword and sorcery" style of adventure exhibited by Fafhrd and the Gray Mouser. Whether this is your first taste of DCC Lankhmar or you're well acquainted with its flavor, you'll find a feast unlike any other inside the Tome of Adventure Vol. 3!

  • av Goodman Staff
    545,-

    Seven DCC RPG Adventures In One Volume! Tome of Adventure Vol. 2 collects 7 adventure modules published for the DCC RPG rules set, mostly written by DCC legend Harley Stroh and the DCC Director of Product Development, Michael Curtis. Within the covers of this book lurk sea queens, framed wizards, terrifying giants, time-frozen robots, and even more fantastic dangers, each demonstrating why Dungeon Crawl Classics is the perfect game to capture that classic "sword and sorcery" style of adventure. Whether this is your first taste of DCC RPG or you're well acquainted with its flavor, you'll find a feast unlike any other inside the Tome of Adventure Vol. 2!

  • av Jennell Jaquays
    145,-

    Hellpits of Nightfang is a 24-page softcover adventure for 5th-level characters, and is a DCC RPG conversion of the Jennell Jaquays classic adventure of the same name.

  • av Jennell Jaquays
    145,-

    Hellpits of Nightfang is a 32-page softcover adventure for 9th-level characters, and is a 5E conversion of the Jennel Jaquays classic adventure of the same name.

  • av Jennell Jaquays
    635,-

    The Caverns of Thracia is an homage to the classic adventure and is a full DCC RPG conversion, plus additional all-new material. A two-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), plus a full DCC RPG conversion of the classic adventure (Volume 2), and expanded dungeon levels and wilderness locales.

  • av Jennell Jaquays
    635,-

    The Caverns of Thracia is an homage to the classic adventure and is a full 5E conversion, plus additional all-new material. A two-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), plus a full 5E conversion of the classic adventure (Volume 2), and expanded dungeon levels and wilderness locales.

  • av Terry Olson
    165,-

    Cabals of magicians vie for a powerful magical artifact known as "the God Husk" in this dimensions-spanning adventure set in Jack Vance's Dying Earth. Originally run as the 2023 Gen Con tournament, this adventure pits scheming wizards against one another. Will the PCs triumph or be lost among the bubbles of time and space?

  • av Bob Brinkman
    545,-

    This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night!

  • av Scott Moore
    155,-

    The Sacrificial Pyre of Thracia is an all-new 32-page softcover adventure for 1st-level characters, fully compatible with the fifth edition of the world's first fantasy role-playing game.

  • av Bob Brinkman
    155,-

    Monsters & Magic of Thracia is a 32-page softcover collection of all-new monsters and magic items, presented ready-to-use with both DCC RPG and 5E game stats.

  • av Bob Brinkman
    145,-

    This adventure for 2nd-level characters expands on the material presented in Caverns of Thracia. When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It''s up to the PCs to discover what lurks beneath the island and end its threat to the surface world.

  • av Blind Visionary Staff
    259,-

    Tales from the Smoking Wyrm issue 2 is 66 pages long, and features a new patron, new class, and more ritual magic suitable for any Dungeon Crawl Classics or Mutant Crawl Classics games! This issue is 5x8 saddle-stitched format and is printed in two-color with a full color cover, on thick premium stock.

  • av Blind Visionary Staff
    259,-

    Every reaver, cutpurse, or heathen-slayer needs a little inspiration from time to time. Tales from the Smoking Wyrm provides plenty of options, ideas, and strategies for customizing your Dungeon Crawl Classics games. Issue 1 is 58 pages long, featuring a new patron, ritual magic, and many other articles to keep the game fresh and new! This issue is 5x8 saddle-stitched format and is printed in two-color with a full-color cover, on thick premium stock.

  • av David Matalon
    259,-

    Prisoners of the Secret Overlords is a double-sized level-2 adventure for Dungeon Crawl Classics that spans 56-pages in length! The PCs set out to find Lyzinder, Duke Raefinn's only heir, somewhere in the Drakemaw Mountains. Soon enough they'll discover a interplanar bioship, its crew, and many other lurking horrors. Of course, there's more than danger to be found. Along the way, the PCs will encounter alien technology, magical artifacts, and hooks for future adventure. Join this quest (which should supply many sessions of adventure!) and free the Prisoners of the Secret Overlords!

  • av Alex Kurowski
    145,-

    Goodman Games presents Against the Thieves Guild, an adventure for 2nd-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with Dungeon Crawl Classics RPG. This adventure features numerous traps pulled from OAR #8 Grimtooth's Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.

  • av Alex Kurowski
    145,-

    Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with the fifth edition of the world's first fantasy role-playing game. This adventure features numerous traps pulled from OAR #8 Grimtooth's Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.

  • av Chris Doyle
    545,-

    Goodman Games presents Original Adventures Reincarnated #8, Grimtooth's Old School Traps. This tome contains 150+ classic traps, fully developed for DCC RPG rules. It could not be any easier to get these death traps to your game table. Inside, you will find deliver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth's Old School Traps is an homage to the classic books Grimtooth's Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with DCC RPG rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.

  • av Chris Doyle
    545,-

    Goodman Games presents Original Adventures Reincarnated #8, Grimtooth's Old School Traps. This tome contains 150+ classic traps, fully developed for 5E rules. It could not be any easier to get these death traps to your game table. Inside, you will find delver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth's Old School Traps is an homage to the classic books Grimtooth's Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with 5E rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.

  • av Michael Curtis
    189,-

    Goodman Games presents Dungeon Delves, an adventure companion to Dungeon Denizens, for your 5E or DCC RPG game. Can you solve you solve the mystery in Tears of the Goddess? Or perhaps your characters attempt to plunder the Vault of Doors. Dungeon Delves is a 40+ page softcover of 2-page adventures set in a wide variety of environs for various character levels. Each Delve features one or more monsters from Dungeon Denizens, a map, an illustration, and 3 to 5 encounter areas. These Delves are perfect for one session of play. This book is system-neutral and can be used for your 5E or DCC RPG game, along with a copy of Dungeon Denizens.

  • av Michael Curtis
    635,-

    Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your DCC RPG game. A judge armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes encompassing a wide range of monsters. Each entry includes brand-new full-color art, fully developed DCC RPG statistics, plus notes on ecology, evocative lore, and tactics. Appendices include new monster tables including random encounters, critical hits, and ways to make these curious creatures even more unique in you DCC RPG campaigns.

  • av Benjamin Hayward
    299,-

    Goodman Games presents the Dungeon Denizens Game Master Screen, and an accessory to Dungeon Denizens, for your 5E game. Featuring full-color art on the Player facing side, and Quick Templates on the Game Master facing side, this cardstock screen is the perfect barrier to hide all your notes from the player's prying eyes. Use these templates to adjust monster lethality at the game table, in real time, to keep your players engaged in every combat. The Dungeon Denizens Game Master Screen is a thick cardstock 3-panel screen with full-color art on one side, and 5E game material on the opposite side. Suitable to use with Dungeon Denizens, or any monsters from your 5E campaign setting.

  • av Michael Curtis
    729,-

    Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your 5E game. A Game Master armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes encompassing a wide range of challenge ratings, from 0 to 30. Each entry includes brand-new full-color art, fully developed 5E statistics, plus notes on ecology, evocative lore, and tactics. Appendices include summaries of the foul critters contained in this mammoth book, organized by type, terrain, and challenge rating.

  • av Terry Olson
    135,-

    Goodman Games presents DCC #106 Trials of the Trapmaster's Tomb. The tomb of an infamous trap-maker and necromancer opens once each year, giving desperate souls seeking fortune and glory the chance to challenge their wits against the Trapmaster's deadliest creations and deathless guardians. Few come out alive, but those who do, go on to become heroes. DCC #106 Trials of the Trapmaster's Tomb is a 0-level funnel adventure for Dungeon Crawl Classics RPG. This trap-centric adventure will challenge both the players and their characters with a plethora of death traps and supernatural foes. The toll will be high, but the fortunes to be claimed by the survivors is vast.

  • av Marc Bruner
    145,-

    Goodman Games is proud to announce Dungeon Crawl Classics Dying Earth #10: Passage to the Manse of Erudite Wonderment, the tenth adventure in their DCC Dying Earth product line. In this adventure, the party must survive a perilous journey across the wilds of the Dying Earth to the enigmatic home of one of the world's last magicians. Along the way, they'll have to overcome dangers both magical and mundane, not to mention the inter-party grudges! DCC Dying Earth #10 Passage to the Manse of Erudite Wonderment was inspired by the DCC Dying Earth team's visit to the home of Jack Vance wherein they enjoyed the opportunity to view the famed writer's personal possessions and speak with his son, John Vance, about his father and his fantastical work. It is intended for 2nd-level DCC Dying Earth characters.

  • av Brendan LaSalle
    135,-

    Goodman Games is happy to announce XCC #5 Bay City Firestorm for Xcrawl Classics RPG. The San Francisco crawl a venerable staple of the West Coast Xcrawl season, and this year DJ N-10 means to take it to the next level! Think you're ready for a super-sized baseball showdown, the L.A.V.A. monster, and a pinball challenge that must be seen to be believed? All this and much, much more wait the Empire's Bravest! XCC #5 Bay City Firestorm is a 5th-level Xcrawl Classics RPG adventure set in City by the Bay and is sure to challenge even the most experienced dungeon crawling athletes. Written by the creator of Xcrawl Classics, this adventure will have the PCs experiencing the ultimate Fog of War.

  • av Chris Doyle
    1 115,-

    Goodman Games presents Original Adventures Reincarnated #7, Dark Tower. Untold riches, ultimate power, undying glory, and gruesome death can all be found in Dark Tower! Dark Tower is an homage to the classic adventure, a full DCC RPG conversion, and additional all-new material. A three-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), a full DCC RPG conversion of the classic adventure (Volume 2), and three brand new adventures, The Chosen Sons of Set (Volume 3). This sprawling campaign is suitable for 3rd-level and higher characters and can be easily dropped into your own setting.

  • av Jeremy Deram
    135,-

    Judging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in a single volume, making it perfect for quickly finding the information you need to keep your game running smoothly. Regardless of whether you're a judge or a player, you'll find the Reference Booklet equally useful, containing almost 60 important tables and charts right at your fingertips. The DCC RPG Reference Booklet has been around for nearly a decade and judges near and far swear by it. You'll find it an indispensable additional to your DCC RPG toolbox, no matter if you're running your first game or your one hundred and first. It's like leveling up without the pesky XP cost. This new edition published by Goodman Games uses the gender-neutral language common to the 10th Printing of Dungeon Crawl Classics. A reference booklet with all the commonly-used charts from the DCC RPG. Features new cover art by Doug Kovacs and interior illustrations by Stefan Poag.

  • av Julian Bernick
    145,-

    Goodman Games is proud to present DCC Dying Earth #9: Time Tempests at the Nameless Rose. An expensive dinner bill sends the characters on a quest through time and space, traveling back to the Dying Earth's distant past to aid--or thwart--one of three magicians. The players' choice of who to aid has ramifications on both the adventure plot and their long-term future! Time Tempests at the Nameless Rose is the latest adventure in the DCC Dying Earth line based on the incomparable works of Jack Vance. The adventure features all the backstabbing and magical rivalry one would expect from the Dying Earth and is intended for 2nd level characters. A copy of the DCC Dying Earth Boxed Set is suggested to play this adventure.

  • av Edgar Johnson
    145,-

    There's something strange blooming up at the old manor on Cob Hill. Locals hired by the new owner have gone missing. Unknown to all, an ancient blood pact is being honored, allowing a demonic being entrance into the world. DCC #103: Bloom of the Blood Garden is a 0-level funnel designed to kick off a new campaign or serve as a one-shot adventure. The adventure details the twisted gardens of Cob Hill, the crumbling manor, and the dark spaces beneath it, all of which hold terrors for the adventurers to encounter and hopefully survive. The adventure is designed for use with Dungeon Crawl Classics RPG.

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