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  • av Shannon Gilligan
    125,-

    "Embark on an enchanted journey with The Three Wishes, where some of your biggest ideas come true (with mixed results). Your zany Aunt Louise gives you a special gold charm that has been in your family for more than 300 years. Each new owner of the charm gets to make three wishes. You get right to work after lunch. Will your wishes lead you to the Secret Cat Club or to a mermaid cove? Perhaps you become a stegosaurus? Or maybe learn to fly? Will you become a millionaire overnight by discovering a buried chest of old coins? Some of your choices lead you to, ahem, more than you bargained for. Be careful to choose wisely!"--

  • av Ramsey Montgomery
    119,-

    "In this choose-your-own adventure, the Mona Lisa stolen just before your family's Paris trip, and the Sãuretâe enlists your help, but when you arrive in France you must choose between meeting a friend with a lead on the thieves or assisting the officials"--

  • av Bart King
    135

    "Join Astrid, Trent, and Damien on another adventure through space and time that will take you to Elizabethan England and a futuristic world where people are mysteriously turning into ducks."--

  • av R A Montgomery
    119,-

    "Have you ever read a book that's about you? This book is! You and your friend Sally like to hike together in the forest near your neighborhood. One afternoon you discover a beautiful tree that is the home to many different types of owls. Why do all these birds live together in the same old tree? They seem to have magical powers. You can ask them questions about the future, or ask them to take you on a magical journey to a far-away kingdom. Sally is a great friend and you both love adventures. YOU choose what happens next!"--P. [4] of cover.

  • av Tina Connolly
    125,-

    Choose from 9 possible endings in this interactive Choose Your Own Adventure book for 5- to 8-year-old readers! Choose Your Own Adventure books–the 4th bestselling children’s series of all time–are now for little kids, too! Filled with colorful illustrations on almost every page, these books make reading together extra fun. But be careful!!! The choices YOU make might get you covered in sparkles. It's Easter Sunday, and you're spending the day with your Aunt Jo and cousin Kat on their farm. But Glitterpony Farm isn't just any old farm—it's filled with all kinds of strange animals. Aunt Jo leaves YOU and Kat in charge for the afternoon. Can you keep FancyPants McGlitterpony entertained while you help Bunnifer (aka the Easter Bunny) deliver all of her eggs? By the end of the day you find yourself at a wacky animal dance party that includes bounce bees, slimy snails, and a disco ball hamster. In other words, it's an Easter like no other.

  • Spara 16%
    av Deborah Lerme Goodman
    645,-

    What’s an enchilada without the sauce? Complete your Choose Your Own Adventure collection with the Whole Enchilada Booster Pack, a nine-book set that contains titles from the Classics sub-series Choose Your Own Nightmare and From The Lost Archives. Chock-full of blood-curdling haunts, death-defying adventure, and magical romps through time … these are not your average CYOA books. With 203 possible endings, the Whole Enchilada Booster Pack includes bestselling titles The Magic Of The Unicorn, The Throne Of Zeus, Escape From The Haunted Warehouse, and more. Travel back in time to ancient Greece, try to outwit an angry warlock in your search for a magical unicorn, fly with Icarus, ride in Thor’s chariot, and help Odin save Asgard from a menacing witch. You might even find your dog before the Burmese pythons get him … gulp. YOU decide what happens next!

  • Spara 23%
    av R A Montgomery
    1 795,-

    WATCH OUT!!! These books are different from other books. Don't read from the first page to the last page. Instead, start on page 1, and when you come to your first choice, YOU decide what happens next. When you come to the end of a story, you can go back and start again. With 222 possible endings, this 25-book set of Choose Your Own Adventure Dragonlarks contains hours of fun adventures, decision making, and problem solving for kids ages 5-7. Follow your best puppy friend Homer into a haunted house and travel back in time. Build your very own robot out of robot junk, and shoot up to the moon! Discover magical creatures, from unicorns to mermaids to talking fish. You might even land in a tank of strawberry ice cream or on the air at your local radio station. Includes bestselling titles: Your Very Own Robot, The Haunted House, Your Grandparents are Zombies!, Princess Island, and more. Good luck!

  • av Kazim Ali
    265,-

    "You were only ten years old when the Whisperers came to your village looking for candidates. Their identity, like their work, is secret and unknown to most of the people who live in Elaria, a mountainous land of difficult terrain surrounded by vast oceans that few, if any, have crossed. You, Krishi, were tapped by a man disguised as a peddler and poet to join the Whisperers at the Citadel, and train in their arts of magic and combat. You are still new in your training when a mysterious new student arrives in the port, bringing with him news of imminent war."--

  • av Sarah Bounty Ridyard
    125,-

    "You are a real, live mermaid who lives in an undersea palace. Your neighbors are the royal campers of Prince and Princess Island. Every summer they come to play games and learn how to be above-water royalty. You stay out of sight of the humans on land, but what will you and your sister, Marina, do when the humans hurt the ocean with trash and pollution? It might finally be time to show your face (and your tail) to your royal neighbors, because they MUST learn how important it is to protect the ocean and keep it clean. YOU choose what happens next!"--Back cover.

  • av R A Montgomery
    119,-

    "You built a robot friend named Gus out of spare parts from your parent's lab. Gus isn't afraid of anything, EXCEPT the Robot King. How does the Robot Kin get all of the robots to do what he wants?"--Provided by publisher.

  • av Anson Montgomery
    119,-

    When you answer a classified ad for help wanted at a warehouse that stores movie props, little did you know that the phrase "graveyard shift" referred to more than the hours you'd be working. Facing innumerable bloodthirsty ghosts as well as the FBI employees who hunt them, it is up to you to make sure you make it through the summer to another semester!

  • av Deborah Lerme Goodman
    119,-

  • av Deborah Lerme Goodman
    119,-

  • av R A Montgomery
    125,-

    Readers become part of the story in this Choose Your Own Adventure title featuring 15 possible endings. Homer, a dog and the reader's best friend, visits the junk yard and brings back gifts that are becoming weirder and weirder. Homer soon arrives with a glowing blue Frisbee that translates every language. Is it a spaceship? Full color.

  • av Katherine Factor
    119,-

    "It is circa 400 A.D. and you are a young person living in ancient Greece. You are studying with the powerful philosopher and mathematician, Hypatia. Hypatia's formulas and inventions will change the course of history, but she can't let go of an event from the past. She needs you to travel back in time to the age of Cleopatra in order to change history so the Library of Alexandria can be saved from destruction by fire. Can you do what's needed to preserve the world's most important knowledge?"--

  • av Anson Montgomery
    125,-

    You don't know everything about your grandparents--did you know they are actually spies? When your parents go away for a long weekend and your grandparents are in charge, you and your brother and sister can go zip-lining, or maybe even to the moon? Your grandparents are happy to call in a few favors, but they might need your help. A man with a scar has stolen an important briefcase. Where will you go? YOU choose what happens next.

  • av D. Terman
    119,-

    After renting a hot air balloon in France, a storm hits, blowing you off course over the Meditterranean to the Sahara! You and your friends must take control of your destiny to avoid dangers, death, or space aliens.

  • av Lily Simonson
    119,-

    A young scientist must choose between finishing an important experiment and rescuing a colleague.

  • av Rana Tahir
    119,-

    "YOU are the world's first Spy Princess, Noor Inayat Khan ... World War II changed your life, but also showed the world you were one of the bravest women who ever lived. You left your easy life behind to spy for the Resistance as a British secret agent, and became the first female radio operator who entered Nazi-occupied France. Did the lessons of your life prepare you for the realities of war?"-- Provided by publisher.

  • av Shannon Gilligan
    119,-

    Meet Princess Peregrine Yvette (aka "Princess Dirt"), who has the manners of a gentle lady but the kneecaps of a troll. Her mother plans to send her off to princess camp on Princess Island for outdoor adventure and a bit of polishing up on the royal skills, but Princess Dirt's heart is in the wilds of nature. YOU can decide to behave like a royal or embrace the dirt within you.

  • av R A Montgomery
    125,-

    Write your own interactive adventure book with the Choose Your Own Adventure: Blank Book. In the Choose Your Own Adventure: Blank Book, YOU become the author and illustrator of your own adventure! With story suggestions and helpful guidelines for writing an interactive story provided in the back, YOU can control what happens next by writing it!

  • av Shannon Gilligan
    125,-

    Whats in store for YOU, Princess Perri, at your third summer on Princess Island? For starters: a unicorn on the island on DAY ONE. Will you save your fellow princesses from a mischievous ghost? Will you make a new friend or set off and discover lots of enchanted creatures, from talking trees to talking fish? This most magical Dragonlarks title is perfect for princesses who arent scared of solving a mystery and being a bother to cranky nannies.

  • av R A Montgomery
    125,-

    "Homer is your dog and best friend. You two have a great time together. But Homer is not a dog who likes to sit at home with a bone in front of the television. One day, Homer vanishes. There are a trail of clues, but you'll have to decide where to look. And who will keep Homer out of trouble? YOU choose what happens next"--Back cover.

  • av Kyandreia Jones
    125,-

    "The Ghost on the Mountain ... takes YOU on an adventure to Haiti, where you're spending the summer with your Grandma Yolette to learn about your heritage. You will discover the secrets that lie inside of your family and deep in the soil of the enchanting land"--

  • av Anson Montgomery
    119,-

  • av R A Montgomery
    125,-

    Kids put themselves directly into the story in this book that includes 12 possible endings. Readers go on an adventure when they rescue a robot from the trash. Full color.

  • av R A Montgomery
    119,-

  • av Anson Montgomery
    155,-

    Partial statement of responsiblity from t.p. verso.

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