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  • av Wayne Vansant
    255,-

    Wayne Vansant's critically acclaimed World War II comic series that began with Days of Darkness now depicts the gripping war in the Pacific at Guadalcanal and the Battle of Bloody Ridge in the issue collected graphic novel Days of Wrath. When the U.S. Navy orders its ships to run from the Japanese fleet, they abandon American troops on a bloody battered island in the South Pacific. This is the powerful story of the long, vicious battle for Guadalcanal. As the men left on Guadalcanal find out that there will be no prisoners taken on either side. It is a kill or be killed battleground as the stranded U.S. marines fight against overwhelming odds and hope for reinforcements before it's too late. As the events unfold, a Marine unit is deployed onto a small grassy hill to hold off the onslaught of Japanese assault troops. The three day-three night battle that ensues will go down in history as the Battle of Bloody Ridge. Collects issues 1-4.

  • av Gary Reed
    195,-

    The legendary warrior of medieval Spain whose battles were a precursor for the upcoming Crusades in Europe and the Middle East are told in this graphic novel. In this chronicle, the life of El Cid is explored as he attempts to bring together both Moor and Christian into a unified Spain. Banished from his own Kingdom, the 'Cid' continues to fight, at various times on the side of both Muslim and Christian to bring a nation into being. Written by award winning author Gary Reed and amazing painted full color images by acclaimed noted artist Wayne Reid.

  • - or The Modern Prometheus
    av Mary Shelley
    185,-

    Presenting a faithful adaptation of the classic novel from Mary Shelley. Based on the original story itself rather than the various cinematic films, this is a rendition of Frankenstein, the haunting and sophisticated tale that you may not have seen before. Frankenstein (the name of the doctor and not of the monster itself!) is truly one of the great tragedies in written literature.  Shunned by his creator, the monster is forced to find acceptance in a world that is both confusing and frightening to him. The monster becomes enraged at the treatment that he receives and seeks revenge against mankind which has rejected and tormented him merely because he is different. And the focus of his rage? His creator. Join writer Eric Jackson and artist Charles Yates as they delve into the psychological horror that is Frankenstein.

  • av Colin Clayton & Chris Dows
    255,-

    So, you think you know the truth about magic? Wicca, Voodoo, Chaos, Tarot...call it what you will...but it is much different than believed. There are fundamental elements at work on our everyday lives so powerful, so dangerous and cosmic, and they threaten to tear the very fabric of reality asunder. But who guards us against this impending onslaught? The Disciples, a misfit group of old and new school seers, magicians, and wielders of the Black Arts whose own internal politics pose as great a threat to their survival as any outside influence. The Disciples are in the front line as their magic can be perceived on two distinct levels - in the human world they can effect change, control probability, perform conjuring tricks, etc. - but in the astral plane, the ether of magic, they can be very powerful weapons. And they are the only ones with this ability. And the Knights Templar want it in order to ressurect a god and dominate this world. "e;Smart, sharp, and dynamic. The Disciples is one of the most impressive debuts I've seen in a long time."e; - Katherine Keller, Sequential Tart. "e;I'm really impressed with the total package of The Disciples. This is really a promising debut to a series and if they keep this up, I think this may be one of the next big, talked about series."e; - Greg McElhatton, iComics. Collects issues 1-4.

  • av Stefan Petrucha
    289,-

    Time Travel...Other Dimenions...and Ronald Reagan?Welcome to A-Time, not another dimension, not a parallel world, but your very own neighborhood bereft of linear time! Here, past, present and future merge like expressway off-ramps. Here, bestial six legged Quirks can alter the future, Glitches of powerful emotion swarm once-stable lives, and Archetypes leave (big) footprints. After a nervous breakdown, genius double-doctorate Harry Keller wasn’t looking for A-Time, but he found it. Like many explorers before him, he soon learns that the terra incognita is dazzling and dangerous, because whatever happens in A-Time also has an effect here, from benign to devastating. And, just like those explorers, Harry Keller thinks he’s the first. But he is wrong. From best-selling author Stefan Petrucha (Marvel's Deadpool, Captain America) and legendary artist Tom Sutton comes a critically acclaimed time travelling adventure. Collects comic book issues 1-3.

  • - Restoration
    av Gary Reed
    325,-

    Long before there was The Walking Dead there was Deadworld. Here is one of comics’ longest running independents as Deadworld has had over 100 issues and graphic novels published and over one million copies sold over the years. Winner of the Ghastly Award for Best Horror mini-series of 2014, Deadworld: Restoration reaches deeper into the series described by Talking Comics as “frightening, haunting, gloomy, grave, and delectably mystifying.”With the lepers slaughtered, the human breeding pits abandoned, and the King Zombie appearing disposed, the survivors of New Washington can continue their plan to bring the zombies under control.  But Donna, the half-human/half-zombie hybrid is searching for her daughter and she’ll destroy anything and anyone in her path to find her.  When the Graken, four-armed killing machines are unleashed, the zombies have a new ally, one for more vicious than the brain dead zombies.Winner of the Ghastly Award for Best Horror Mini-Series of the Year 2014.Collects the entire Restoration comic series issues 1-5.

  • av Gary Scott Beatty
    169,-

    Is madness a way to survive the zombie apocalypse? "Wounds" is a father’s attempt to save his family. Or a science fiction story about a family in an orbiting ark. Or one man’s descent into madness accompanied by Death in a tuxedo. Or a fever dream by a Black Death sufferer. Take your pick! Gary Scott Beatty ("Jazz: Midnight," "Worlds," "Number One") drops us into a world where nothing is beyond doubt, except a father's concern for his wife and daughter. If you enjoy that "What th-?" factor in graphic novels, you'll enjoy "Wounds." All will be explained.

  • av Alberto Conte
    169,-

    Tales from the Outer Rim presents three stories woven by a common thread tied to a service station in space. It's the final outpost and pivotal point in the lives of three protagonists. Rusty is the best gambler in New Vegas: he always wins, taking advantage of the hidden weaknesses of other players. But he gets arrogant, as often happens, and this time it'll be a different game and what is at stake is his life. Literally... Henry Lance is a tycoon, a genius: bored and annoyed by the mediocrity of other people, but mostly by his brother Darius. Henry embarks on an ambitious chess game: he plans to rule the world. But sometimes you're not the King of the chessboard, but the Pawn... The Hunter is the best galactic bounty killer out there, ruthless and efficient: he has no rival. He has now been hired to catch a girl but he soon discovers an enemy that even he can't defeat: love.

  • av Alberto Conte
    185,-

    The Pope...The Vatican...and The Devil...The Devil's Armchair is a Gothic tale that takes its title from a peculiar ruin in S. Callisto Square, in Rome. Some old legends say it was placed there by the Devil himself, behind the Pope's palace, to become his throne. During the twelfth century, it was a place of orgies and black masses that inspired prophecies and easy healing.   This is the stage where Alberto Militelli, ambiguous and charismatic, conducts his so called esoteric rituals. But he only pretends to be a sorcerer: for he simply has found his way to get rich and affluent. It doesn't matter how many dead bodies he leaves behind. He weaves a web of lies and deceptions, taking advantage of other people's sorrow and hope, playing with their lives with no mercy.   But his rise to the top is quick, as will be his downfall.

  • av Emma
    109,-

    Meet Blue Flamingo. The children's book imagined, written, and illustrated by Emma, age 8. In this book meet Blue Flamingo for the first time and learn of some of the favorite things he likes to do along with his best friend. A fun children's book for kids, written by a kid!

  • av Don Lomax
    139,-

    From the collected pages of Police and Security News comes the true life stories of officers of the law who risked their lives in the line of duty and went above and beyond to protect the innocent.

  • av Jsb
    325,-

    A unique mash-up of hard-boiled detective noir and Lovecraftian horror. Chicago. The Roaring Twenties. When private detective Brennan O'Sullivan is hired to investigate the mysterious death of a reporter, he follows his only lead - a jagged, cryptic symbol – and this will put him on a trail that will lead him to nightmarish visions, ghastly murders, and unknown horrors lurking at the edges of reality.Collects the entire It Looks Back comic series issues 1-4.

  • av Daniel Boyd
    289,-

    What if there really was a Garden of Eden - a place with a history before the first people we know of? A civilization cursed and banished underground for breaking their own commandment to live in balance with the Earth. When an evil coal operator discovers that the "e;sacred"e; carbon can burn forever, he will sacrifice the land and the people to extract the full deposit. When he awakens and releases a hell the surface world cannot imagine, the only thing that stands in the way of the ecological disaster, is a disgraced, ex-pro baseball pitcher and a community of courageous coal miners. "e;Danny Boyd's Carbon combines three distinct genres- Lovecraftian gorefest, religious picture book and political allegory- to tell the story of our slow and conscious self-poisoning."e; - John Sayles, Director. "e;This graphic novel's tale is a self-contained piece of world-building, loaded generously with imaginative flair and yet still grounded in reality like the wise Aesop born anew."e; - Richard Caldwell, Heavy Metal Magazine. "e;Boyd marries sci-fi monster flick ideas with Appalachian tragedy, showing us imaginative allegory and authentic profundity do not have to be mutually exclusive."e; - Chris Oxley, Ain't It Cool News

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