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  • - Hands-on Deployment, Configuration, and Best Practices
    av Navin Sabharwal, Piyush Pandey & Sarvesh Pandey
    685,-

  • - The Theory and Application of Quantum Machine Learning in Science and Industry
    av Santanu Ganguly
    859

    intermediate-Advanced user level

  • - Transition from Data Warehouse to Data Lakehouse
    av Bhadresh Shiyal
    745

    Beginning user level

  • Spara 13%
    - Go From Idea to Publication Avoiding the Common Pitfalls Along the Way
    av Minhaz-Us-Salakeen Fahme & Tanimul Haque Khan
    589

    Beginner level users

  • - The Non-Developer's Guide to Building Business Applications
    av Tim Leung
    715,-

    Beginning user level

  • - From Beginner to Pro
    av Adam Freeman
    765,-

    Beginning-Advanced user level

  • - A Guide using Ad Hoc Networks and the ns-3 Simulator
    av Diego Alexis Romero Rincon, Henry Zarate Ceballos, Jorge Ernesto Parra Amaris, m.fl.
    455

    Learn to run your own simulation by working with model analysis, mathematical background, simulation output data, and most importantly, a network simulator for wireless technology.

  • av Harold Timmis
    825

    Arduino boards have impressed both hackers and professional engineers. Whether you're a hobbyist or a professional, it isn't just a breadboard and a hazy idea that keeps you going. It's essential to institute a proper design, device instrumentation and, indeed, test your project thoroughly before committing to a particular prototype. Practical Arduino Engineering begins by outlining the engineering process, from the basicrequirements andpreliminary design to prototyping and testing. Each and every chapter exemplifies this process anddemonstrates howyoucan profit from the implementationsolid engineering principles-regardless of whether you just play in your basement or you want to publicize and sell your devices. Arduino is a brilliant prototyping platform that allows users to test and iterate design ideas. Imitation by other Arduino makers, hackers and engineers oftenproves your design's popularity. Practical Arduino Engineeringwill teachyou to follow the engineering processcarefully; over time, you will be able to review and improve this process, and even extend its scope. Practical Arduino Engineering is notpurely theoretical. In addition, you'll learn the process of hardware engineering as applicable to Arduino projects, and the importance of the process in each and every projectpresented in this book. To set the stage, Practical Arduino Engineering begins by reviewing the Arduino software landscape,then shows howto set upan Arduino project for testing. Even if you already know your compiler toolchain and the basics of Arduino programming, this refresher course can helpfill inthe gaps andexplain whyyour compiler mayspit out certain error messages. Practical Arduino Engineering then gradually builds up the engineering process, from single devices like LCDs, potentiometers and GPS modules, to the integration of several modules into larger projects, such as a wireless temperature measurement system, and ultimatelyan entire robot. The engineering projects become progressively more challenging throughout the first 4 engineering chapters. Next, you'll proceed with simple steps towards the first intelligent part of a robot:the object detector. You'll find yourself teaching your robot how to avoid very hot objects or insurmountable obstacles. The basic design requirements for a complete robot and, indeed, the detailed design and prototyping for robots can be extremely tricky, which is why engineering discipline is invaluable. Practical Arduino Engineering thenenters the world of domestic engineering by introducing home alarm systems-not quite as simple as they seem. A solid, robust system can only be built by following the engineering processdetailed inprevious chapters, and this section reinforces that process. You'll thentake a step further in your Arduino engineering process: instrumentation and control, and some error messaging using GSM. Control is introduced via the Xbox controller, a very powerful piece of technology able to play a considerable role in robotics projects.Having already learned to control motion andto sense and avoid objects, you'll learn how todebug your Arduino projects of varying complexities via the hardware instrumentation software LabVIEW. To complete the journey into Practical Arduino Engineering, you'll discover how to use a special Arduino board to rely on Bluetooth Mate Silver for control of domestic and mobile Arduino projects. Using Bluetooth Mate Silver, you'll learn to implement basic engineering design with almost any Arduino project, andbe able to justify, build, debug, and extend Arduino-based designs using a solid engineering approach. Please note: the print version of this title is black & white; the eBook is full color.

  • - Experiences in the Field
    av Freek Keijzer
    745,-

    Intermediate-Advanced user level

  • - From the Basics to Projects with Text and Image Processing
    av Tim Lavers
    699,-

    Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages.

  • - Understanding the Basics of Artificial Intelligence, Blockchain Technology, Quantum Computing, and Their Applications for Digital Transformation
    av Volker Lang
    685,-

  • - Learn to Work Quickly on the Command Line
    av Philip Kirkbride
    939,-

    Learn command line tricks, programs, and hacks you can use day to day as a Linux user, programmer, and system administrator.

  • - The Security Leaders' Guide to Business Alignment
    av Dan Blum
    545

    Intermediate user level

  • - Applying R to Data Manipulation, Processing and Integration
    av Jon Westfall
    845,-

  • - Boosting Development Productivity with Containers, Git, and Azure Tools
    av Bruce Johnson
    699,-

    Intermediate-Advanced user level

  • - Learn the Boot Process of Linux, Windows, and Unix
    av Yogesh Babar
    699,-

    The primary focus is on the Linux booting procedure along with other popular operating systems such as Windows and Unix.Hands-on Booting begins by explaining what a bootloader is, starting with the Linux bootloader followed by bootloaders for Windows and Unix systems.

  • - Agile Deployment without Infrastructure Lock-in
    av Edwin M Sarmiento
    939,-

    Intermediate-Advanced user level

  • - Learn Best Practices of Deep Learning Models with PyTorch
    av Jojo Moolayil & Nikhil Ketkar
    445

  • - Successful IoT Device/Edge and Platform Security Deployment
    av Anil Kumar, Ned Smith, Sunil Cheruvu & m.fl.
    555,-

  • - A Project-Based Approach
    av Michael Paluszek & Stephanie Thomas
    749,-

  • - Practical Techniques for Python Developers and Testers
    av Ashwin Pajankar
    545

  • - Building Web Applications in .NET
    av Peter Himschoot
    765,-

    Intermediate-Advanced user level

  • - With Natural Language Processing and Recommender Systems
    av Pramod Singh
    739

  • - 9i and 10g Programming Techniques and Solutions
    av Thomas Kyte
    745

    "e;THINK."e; In 1914, Thomas J. Watson, Sr. joined the company that was to become IBM, and he brought with him this simple one-word motto. It was an exhortation to all IBM employees, no matter their role, to take care in decision-making and do their jobs with intelligence. "e;THINK"e; soon became an icon, appearing on publications, calendars, and plaques in the offices of many IT and business managers within and outside IBM, and even in The New Yorker magazine cartoons. "e;THINK"e; was a good idea in 1914, and it is a good idea now. "e;Think different."e; More recently, Apple Computer used this slogan in a long-running advertising campaign to revitalize the company's brand, and even more important, to revo- tionize how people think of technology in their daily lives. Instead of saying "e;think differently,"e; suggesting how to think, Apple's slogan used the word "e;different"e; as the object of the verb "e;think,"e; suggesting what to think (as in, "e;think big"e;). The advertising campaign emphasized creativity and creative people, with the implication that Apple's computers uniquely enable innovative solutions and artistic achievements. When I joined Oracle Corporation (then Relational Software Incorporated) back in 1981, database systems incorporating the relational model were a new, emerging technology.

  • - Biting and Humorous Tales of a Software Engineering Manager
    av Michael Lopp
    435 - 635,-

    Managing Humans is a selection of the best essays from Michael Lopp's web site, Rands in Repose. Drawing on Lopp's management experiences at Apple, Netscape, Symantec, and Borland, this book is full of stories based on companies in the Silicon Valley where people have been known to yell at each other. It is a place full of dysfunctional bright people who are in an incredible hurry to find the next big thing so they can strike it rich and then do it all over again. Among these people are managers, a strange breed of people who through a mystical organizational ritual have been given power over your future and your bank account.Whether you're an aspiring manager, a current manager, or just wondering what the heck a manager does all day, there is a story in this book that will speak to you.

  • - Robotics Programming Made Easy
    av Lentin Joseph
    685,-

    Learn how to get started with robotics programming using Robot Operation System (ROS).

  • av Sudha Belida & Balaji Varanasi
    445

    Spring REST is a practical guide for designing and developing RESTful APIs using the Spring Framework. This book walks you through the process of designing and building a REST application while taking a deep dive into design principles and best practices for versioning, security, documentation, error handling, paging, and sorting. This book provides a brief introduction to REST, HTTP, and web infrastructure. You will learn about several Spring projects such as Spring Boot, Spring MVC, Spring Data JPA, and Spring Security and the role they play in simplifying REST application development. You will learn how to build clients that consume REST services. Finally, you will learn how to use the Spring MVC test framework to unit test and integration test your REST API. After reading this book, you will come away with all the skills to build sophisticated REST applications using Spring technologies.

  • av Mike Halsey
    739

    Learn how to troubleshoot Windows 10 the way the experts do, whatever device or form-factor you're using. Focus on the problems that most commonly plague PC users and fix each one with a step-by-step approach that helps you understand the cause, the solution, and the tools required. Discover the connections between the different hardware and software in your devices, and how their bonds with external hardware, networks, and the Internet are more dependent than you think, and learn how to build resilience into any computer system, network, or device running Windows 10.If you're fed up of those nagging day-to-day issues, want to avoid costly repairs, or just want to learn more about how PCs work, Windows 10 Troubleshooting is your ideal one-stop guide to the Windows 10 operating system.What You Will Learn:Understand your PC's ecosystem and how to connect the dots, so you can successfully track problems to their sourceCreate resilient backups of your operating system, files, and documents, and enable quick and easy restoreLearn your way around Windows' built-in administration tools, to quickly fix the typical problems that come upDiagnose and repair a wide range of common problems with printers and other essential peripheralsSolve complex startup problems that can prevent a PC form bootingMake your PC safe and secure for the whole family, and for everybody in your workplaceUnderstand the threat from malware and viruses and a range of approaches to dealing with them, depending on the situationBomb-proof your PC with advanced security, group policy, and firewall policiesLearn the top Tips and tricks for researching difficult problems, including third-party tools and useful web resourcesWork with the registry, file system, and Sysinternals to troubleshooting PCs in the workplaceWho This Book Is For:Anyone using Windows 10 on a desktop, laptop, or hybrid device

  • - From Programming to Architecture
    av Adam B. Singer
    569,-

  • - Using HTML5, JavaScript, and WebGL
    av Kelvin Sung, Jebediah Pavleas, Fernando Arnez & m.fl.
    739

    Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own.This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement these concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere.* Assists the reader in understanding the core-concepts behind a 2D game engine* Guides the reader in building a functional game engine based on these concepts* Leads the reader in exploring the interplay between technical design and game experience design* Teaches the reader how to build their own 2D games that can be played across internet via popular browsers

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