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  • av Denise D. Meringolo
    565,-

  • av Michael Kelly
    535,-

    The image is so well known it is practically iconic: The reclusive poet, feminine and fragile, weaving verse of beguiling complexity from the room in which she kept herself sequestered from the world. The Belle of Amherst, the distinctive American voice, the singer of the soul's mysteries: Emily Dickinson. Yet that image scarcely captures the fullness and vitality of Dickinson's life, most notably her many connections--to family, to friends, to correspondents, to the literary tastemakers of her day, even to the unnamed, and perhaps unknowable, "Master" to whom she addressed three of her most breathtaking works of prose. Through an exploration of a relatively small group of items from Dickinson's vast literary remains, this volume--an accompaniment to an exhibition on Dickinson mounted at The Morgan Library & Museum in New York--demonstrates the complex ways in which these often humble objects came into conversation with other people, places, and events in the poet's life. Seeing the network of connections and influences that shaped Dickinson's life presents us with a different understanding of this most enigmatic yet elegiac poet in American letters, and allows us more fully to appreciate both her uniqueness and her humanity. The materials collected here make clear that the story of Dickinson's manuscripts, her life, and her work is still unfolding. While the image of Dickinson as the reclusive poet dressed only in white remains a popular myth, details of Dickinson's life continue to emerge. Several items included both in the exhibit and in this volume were not known to exist until the present century. The scrap of biographical intelligence recorded by Sarah Tuthill in a Mount Holyoke catalogue, or the concern about Dickinson's salvation expressed by Abby Wood in a private letter to Abiah Root, were acquired by Amherst College in the last fifteen years. What additional pieces of evidence remain to be uncovered and identified in the attics and basements of New England? Published to accompany The Morgan Library & Museum's pathbreaking exhibit I'm Nobody! Who are You? The Life and Poetry of Emily Dickinson--part of a series of exhibits at the Morgan celebrating and exploring the creative lives of significant women authors--The Networked Recluse offers the reader an account of the exhibit itself, together with a series of contributions by curators, scholars of Dickinson, and poets whose own work her words have influenced.

  • av Emily O Wittman
    325,-

    How people traveled, and how people wrote about travel, changed in the interwar years. Novel technologies eased travel conditions, breeding new iterations of the colonizing gaze. The sense that another war was coming lent urgency and anxiety to the search for new places and "authentic" experiences. In Interwar Itineraries: Authenticity in Anglophone and French Travel Writing, Emily O. Wittman identifies a diverse group of writers from two languages who embarked on such quests. For these writers, authenticity was achieved through rugged adventure abroad to economically poorer destinations. Using translation theory and new approaches in travel studies and global modernisms, Wittman links and complicates the symbolic and rhetorical strategies of writers including André Gide, Ernest Hemingway, Michel Leiris, Isak Dinesen, Beryl Markham, among others, that offer insight into the high ethical stakes of travel and allow us to see in new ways how models of the authentic self are built and maintained through asymmetries of encounter. "This book offers a valuable account of literary activity in a genre still inadequately covered in literary-critical history. Emily Witt- man organizes her material through pairings and contextualizing that are instructive and illuminating and often exciting . . . This is comparative literature at its best." --Vincent Sherry, Washington University

  • av Tiffany Funk
    279,-

    This volume of VGAR critically analyzes video game art as a means of survival. Though "survival strategy" exists as a defined gaming genre, all video games--as unique, participatory artworks--model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating. Contributions by Anna Anthropy, Andrew Bailey, Michael Anthony DeAnda, Luisa Salvador Dias, Tiffany Funk, Elizabeth LaPensée, Treva Michelle Legassie, Michael Paramo, and Martin Zeilinger.

  • av Tiffany Funk
    295,-

    The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them. Contributions by Jesse de Vos, Jacob Euteneuer, Monica Evans, Tiffany Funk, René Glas, Eddie Lohmeyer, Evan Meaney, Kieran Nolan, Josuhe Pagliery, Sercan Şengün, Teresa Silva, Christopher W. Totten, and Jasper van Vught.

  • av Rob Wittig
    325,-

    Netprov is an emerging interdisciplinary digital art form that offers a literature-based "show" of insightful, healing satire that is as deep as the novels of the past. This accessible history of Netprov emerges out of an ongoing conversation about the changing roles and power dynamics of author and reader in an age of real-time interactivity. Rob Wittig describes a literary genre in which all the world is a platform and all participants are players. Beyond serving as a history of the genre, this book includes tips and examples to help those new to the genre teach and create netprovs. "Jargon-free and ambitious in scope, Netprov meets the needs of several types of readers. Casual readers will be met with straightforward and easy-to-follow definitions and examples. Scholars will find deep wells of in- formation about networked roleplay games. Teachers and students will find instructions for how-to play, and a ready-made academic context to make their play meaningful and memorable." --Kathi Inman Berens, Portland State University

  • av Tiffany Funk
    319 - 349,-

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