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  • av Stuart Butler
    249,-

    Lonely Planet's Hong Kong is your passport to the most relevant, up-to-date advice on what to see and skip, and what hidden discoveries await you. Cruise on the iconic Star Ferry, ride the hair-raising Peak Tram, and roam Temple Street Night Market; all with your trusted travel companion. Get to the heart of Hong Kong and begin your journey now!

  • av Stuart Butler
    559,-

    Improve your game's code with design patterns to make it more readable, reusable, modular, and optimized, guided by an Unreal Authorized Instructor to enhance your overall use of C++ with Unreal EngineKey Features- Explore programming patterns, structures, and principles and their applications in Unreal Engine 5 game development- Translate code from Blueprint to C++ to implement performant solutions in game development- Build a decoupled communications hierarchy and become a better game developer- Purchase of the print or Kindle book includes a free PDF eBookBook DescriptionDesign patterns serve as a toolkit of techniques and practices that enable you to write code that's not only faster, but also more manageable. With this book, you'll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5.You'll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, you'll identify patterns that are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial Partitioning, followed by some of the existing tool sets that embody patterns in their design and usage including Component, Behavior Tree, and Update.In the next section of the book, you'll start developing a series of gameplay use cases in C++ to implement a variety of design patterns such as Interface and Event-based Observers to build a decoupled communications hierarchy. You'll also work with Singleton, Command, and State, along with Behavioral Patterns, Template, Subclass Sandbox, and Type Object. The final section focuses on using design patterns for optimization, covering Dirty Flag, Data Locality, and Object Pooling.By the end, you'll be proficient in designing systems with the perfect C++/Blueprint blend for maintainable and scalable systems.What you will learn- Grasp the essence of design patterns and their inherent utility- Understand the layers within UE 5 and how they work together- Identify the relationship between C++ code and Blueprint in Unreal Engine 5- Recognize the design patterns found within existing Unreal Engine 5 functions- Explore design patterns to understand their purpose and application within Unreal Engine 5- Creatively apply design patterns to existing code to overcome common challengesWho this book is forIf you are a beginner or intermediate game developer working with Unreal Engine and looking to improve your C++ coding practices, this book is tailor-made to help you produce clean, reusable code through the application of design patterns.While this book will cover introductory tasks to show the fundamentals of Unreal Engine 5, its primary purpose is not to teach Unreal Engine from scratch. Prior experience with Unreal Engine will be beneficial, but don't fret if your knowledge isn't in-depth; the book will introduce tools and features as needed.Table of Contents- Understanding Unreal Engine 5 and its layers- "Hello Patterns"- UE5 patterns in action: Double Buffer, Flyweight and Spatial Partitioning- Premade Patterns in UE5: Component, Behaviour Tree and Update Method- Forgetting Tick- Clean communication: Interface and Event Observer patterns- A perfectly decoupled system- Building Design Patterns: Singleton, Command and State- Structuring Code with Behavioural Patterns: Template, Subclass Sandbox and Type Object- Optimisation Through Patterns

  • av Stuart Butler
    279,-

    Since Bradt first published a guide to Benin over 10 years ago, the country has become more popular with visitors to West Africa. Bradt's Benin remains the original and one of the only comprehensive guides in English to this French-speaking country, arguably the region's best wildlife destination and the birthplace of the much maligned and little understood religion of Vodou (voodoo). This new edition includes coverage of the growing range of eco-travel and community based tourism options that have sprung up in recent years. Also included is more information on the wildlife and national parks of the north which are becoming more popular with general safari tourists, including the Parc National de la Pendjari (now under African Parks Management), increasingly recognised as the closest place to Europe easily to see lions and elephants. A dedicated chapter on Cotonou ensures the capital is covered in full detail, including up-to-date recommendations for places to eat and stay, while the rest of the country is divided into five easy-to-follow chapters, each replete with listings, hotels and restaurants, background and historical text, as well as recommendations on what to see and entertainment. Bradt's Benin also includes a field guide to gods, ghosts and dead people: after all, it's easy here to arrange to have a cup of tea with a wizard and buy spells to make someone love you. And what makes Benin so special from a visitor's perspective is that such characters are a visible part of day-to-day life and encounters with them may well form the backbone of a Benin adventure. But there is more than just storybook magic to this country. It has a huge and varied array of birdlife and two of the finest parks this side of the continent and it is a place in which heart-in-the-mouth encounters with buffalo, elephant and lion are day-to-day events.

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