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  • av Matt Davids
    145,-

    Do you play film noir, pulp, or dieselpunk tabletop RPGs? Cut down game master prep time with random tables. 32 D100 Random Tables plus 10 detailed MacGuffins for Noir campaigns.Grimy streets pave the way into the underbelly of the city. The hearts of the people are as hard as the cobblestones they live and die upon. The men in cheap suits a decade out of fashion loitering out front of the pool hall aren't just loitering. They are waiting. Waiting for their mark. The person with the scoop on the stolen painting their boss wants found.The Book of Random Tables: Noir gives game masters tools to help craft and prepare hard-broiled detective campaigns in the vein of The Maltese Falcon, Double Indemnity, and The Third Man. The tables could also be used in dieselpunk or pulp adventures as well.

  • av Matt Davids
    145,-

    Do you play a pirate-themed tabletop RPG? Running a pirate D&D campaign? Cut down GM prep with 24 D100 random tables and a pirate hideout generator.Ahoy there, matey! Avast ye and lend an ear!As with the other books in the series, game masters can use these tables in many ways. They can be used in preparation for an RPG session or they can be used during the session at the table. Items can be selected or rolled using percentile dice.The first section is Items & Things. Here are useful tables like Items in a Harbor Master's Office, Items in a Ransacked Vessel, Items in a Ship Captain's Quarters, Items in a Ship's Kitchen, and Items in a Treasure Chest.Next is Cargo. There are two tables here: Bulk Cargo and Other Cargo. The Other Cargo is made up of smaller items that could possibly be found in a vessel's hold.The Encounters section helps spice up visiting islands and sailing the seas with Island Encounters and Items, Things in the Water, and Weather Encounters.Names is a large section that gives game masters the ability to easily add realness to their fictional worlds with fitting names. There are 300 names for pirates and 300 more for pirate ships. The Rumors section is one large table of story hooks and ideas that characters can discover on their travels. The Nautical Terms section can help GMs and players understand archaic words and rarely-used phrases, which their characters would have known.Pirates loved to spend their loot. The Taverns sections provide fascinating places for the characters to hang out and to get into trouble.The NPCs section is simply 100 different names with professions so game masters can always have a non-player character ready.The Pirate Hideout Generator consists of five short random tables. These create the bones of a hideout that the GM can then flesh out and use in their adventures.Treachery, battles, and treasure await you on the seven seas. Cut the mooring lines and set your sails for adventure.

  • av Matt Davids
    145,-

    Do you play 1920s and 1930s pulp adventure tabletop RPGs like John Carter of Mars or Pulp Cthulhu? Cut down your game master prep with 28 D100 random tables. This book in the Books of Random Tables series is geared toward fun pulp from the 1920s and 1930s. Random tables help game masters add details and give players interesting play options. The first section is Items & Things. Here are helpful tables for when players wish to search every room or location from top to bottom. Also, some tables include period items as well. These add a touch of realism to the RPG. The next is Trains. Lots of pulp adventures involved trains. These tables offer insight for GMs when crafting a train adventure or rolling one up from scratch with train cars and historic rail lines. The Names section contains a variety of names from the time period as well as names for NPCs. Find tables with common names from the era and fictional big game hunters, mobsters, and more. The Public Domain Super Heroes section is unique. These are the names of comic book heroes from the 1920s and 30s that have lapsed into the public domain. Game masters are free to use these superheroes however they wish without concern about copyright infringement. The last section is Adventures & Encounters. The tables in this section are made up of rumors, story hooks, encounters, and more to help create adventures on the fly or light the fires of creativity. With these random tables, your imagination, and your players, you can take your pulp-style role-playing game campaign to new heights. Enjoy!

  • - The Role-Playing Game
    av Matt Davids
    155,-

    From the back cover: IN THIS WORLD, A WORLD OF CHAOS, YOU HAVE BEEN TEMPERED AND FORMED INTO A WARRIOR... ENTER A WORLD OF SURVIVAL, WHERE IT IS KILL OR BE KILLED. A WORLD THAT CRUMBLED, CONSUMED BY WAR, CITIES BURNT OUT, PEOPLE GONE WILD... ENTER ANARCHY, A WORLD OF PAIN, SUFFERING, AND DEATH... YOUR GOAL WILL BE NOT ONLY TO SURVIVE, BUT TO ESTABLISH ORDER. ANARCHY is a role-playing game of post-apocalyptic adventure based on the OpenD6 system. Complete with a starter adventure, descriptions of the world, and much more. Optional Zombie Rules - New Advantages and Disadvantages - New Skills - Nine Random Salvage Charts - And More! NOTE: To play this game you need to know the OpenD6 RPG rules. Good news! The rulebook is free! Download the PDF at this link: http: //www.dicegeeks.com/opend6-rpg-free-pdf/

  • - 177 Dungeon Maps and 1D100 Encounter Table
    av Matt Davids
    245,-

    Never Get Caught without a Dungeon MapYour players now want to explore the ruins you mentioned in an offhand remark. Don't worry. With this book of maps, you'll have an exciting dungeon ready to go before your players can open the Doritos bag or check Facebook.D&D Dungeon Masters and Pathfinder Game Masters never get caught without a dungeon map ever again. Never worry about your players straying from the main adventure. Always have a dungeon ready to go.This book includes: 100 hand-drawn original dungeon maps. These maps will only be available in this book. Unique dungeon names to get your creativity flowing. A comprehensive 1D100 table of dungeon encounters. Have characters fall into fiery pits, not cliches. Plus, all the maps I have ever posted on my blog or included in free products. The total number of dungeon maps is 177!

  • av Matt Davids
    145,-

    Do you play Dungeons and Dragons or Pathfinder RPG? Create dungeons for your players to explore. This book helps dungeon masters and game masters cut down their prep time and have more fun at the gaming table. Grab some dice and roll up a dungeon. Inside discover: 1,200 Room Items, 300 Dungeon Descriptors, 100 Maladies, 100 Bodies, 100 Inscriptions, 100 Statues with a Secret, Dungeon Origins, Items to Find, Foes and Rivals, Combat Complications, Clues to Larger Quests, Trap Triggers, Trap Effects, Non-Combat Encounters, Weird Scenarios, Riddles, Dungeon Maps, and More!

  • av Matt Davids
    145,-

    Do you play Dungeons and Dragons or Pathfinder RPG? Create fantasy shops for your players to explore. Players will often want to explore cities as much as they want to explore the wilderness. Not only do shops offer goods and services for the player characters, but they can also be a valuable resource in handing out quests or building story hooks. Twenty Shop types with myriads of combinations: Armor, Barber, Books, Bowyer, Brewery, Divination, Fletcher, General Store, Macabre & Oddities, Magic Pets, Medicine, Music, Potions, Robes, Tack, Tailor, Toys & Tinkers, Wands, Weapons, and Writing Supplies. Each shop has naming options plus special and mundane wares. Also, DMs or GMs can assume the shops have a selection of ordinary goods if desired. All are arranged in random tables, so they can be generated quickly. Flesh out stores with Years in Business, Number of Employees, Shop Appearance tables, Person Descriptors tables, Desk and Storeroom tables, Shopkeeper Rumors, and a Secrets table. Never tell your players there are no shops on the street. Use this resource to create a shop on the fly and populate your worlds with interesting items and non-player characters. Good luck and good shopping.

  • av Matt Davids
    145,-

    Need quests for Dungeons and Dragons or Pathfinder? Cut down your game master prep with 1000 adventure ideas.Like the first two books in the series, this book is meant to help the dungeon masters and game masters of fantasy tabletop role-playing games save time. Preparing RPG campaigns and sessions can be taxing, and sometimes a spark is needed to light the creative fires.DMs and GMs always need clever hooks and stories to launch their players on fantastic adventures. These quest and adventure ideas can be used in a couple of different ways.First, they can be used as the main objective of a campaign. Second, they can be used as side quests or rumors during a larger campaign. To help use the ideas in either of these ways, the quests range from simple to complex. This range gives DMs flexibility in crafting sessions.The adventure ideas have been arranged in random tables so dungeon masters can roll percentile dice to discover quests. The element of randomness in tabletop RPGs often brings out the most fascinating and engaging stories. As game masters and players add to the seed provided, unique tales emerge.The quests are categorized by different themes: Apocalyptic, Espionage, Fey, Gnome, Maps, Messages, Quest Givers, Ranger, Sky, and Thieves Guild.Death and destruction reign in the Apocalyptic section. Gear up for spy action with the Espionage quests. Journey in the fair country with ideas in the Fey table. Spent some time with the little folk exploring the Gnome quests.In the Maps table, game masters can give their players a unique map that leads to high adventure. The Messages section provides special deliveries for hints and clues characters need.People need jobs done and one hundred of those people are found in the Quest Givers section. Rangers got to range with the variety of quests on the next table. Take to the skies with Sky quests. Get sneaky with quests suited for the Thieves Guild.With these one thousand adventure ideas, you will never have a lull at the gaming table. Flip to any page, roll your dice and get ready for adventures you and your players will never forget.

  • av Matt Davids
    145,-

    Do you play Vietnam-era tabletop RPGs or other tabletop RPGs set in the 60s or 70s? Cut down your GM prep time with 34 D100 random tables, plus slang and CB lingo. Fill in details on the fly and enhance the setting with tables like Items in a Car, Items in a CIA Safehouse, Items in a Deck, Items in a Restaurant Storage Room, Food, Books, Cars, Movies, Music Artists, Songs, TV Shows, Actors/Entertainers, Athletes, Writers, Names, and Diner Rumors. Plus CB Lingo and Slang.

  • av Matt Davids & Erin Davids
    145,-

    Need adventure ideas for Dungeons & Dragons or Pathfinder? Cut down your GM prep with 1000 quest seeds.The one thousand adventures or quests for fantasy tabletop role-playing games in this book add flexibility to the gamemaster's toolkit.The purpose of this book, just as the first book of quests, is twofold. First, these adventure ideas help gamemasters cut down session prep by providing hooks and situations quickly. Our time is one of the most important resources we have, and we should not be wasting it. Second, these quests are kindling for the gamemaster's imagination. These ideas are meant to help fan the flames of creativity.The quest ideas in the book are arranged by a broad topic and are placed in D100 random table formats. The ideas can be used in a variety of ways. A gamemaster can roll randomly on a table or select ideas based on their preference. The ideas can be springboards to new campaigns or side quests or storylines that are weaved into an existing campaign. The ideas can be used as-is or mashed together to suit gamemasters' needs.The tables of ideas are Curses, Deserts, Disasters, Dragons, Dwarves, Fighter Guild, Ghosts, Halflings, Mountains, and War.Each table is developed around a general controlling idea to help gamemasters determine what ideas are appropriate for their campaigns or sessions. Some of the quests are basic concepts and others are more detailed. This was done on purpose to provide a variety of adventure ideas with difficult scopes.It is my sincere hope that this little book inspires thousands of epic quests.

  • av Matt Davids & Erin Davids
    145,-

    Do you play D&D Spelljammer or Starfinder? Cut down GM prep with 25 D100 random tables for fantasy space tabletop role-playing games. Some of the random tables included are Book Titles, Items in a Cargo Hold, Items in a Wizard's Lab, Tourist Traps, Worlds and Places, Alien Animals, Ways to Space, Rumors, Insectoid Names, Mechanical Being Names, Ooze Names, Ship Names, Space Clown Names, World Names, and even more.

  • av Matt Davids
    145,-

    Do you play Cyberpunk RED, Shadowrun, or another tabletop RPG? Cut down your gamemaster prep time with 32 1D100 random tables.Just like the first book, this book helps the gamemasters of cyberpunk tabletop role-playing games cut down their prep time. These random tables add details to campaigns and sessions with a roll of the dice.Find useful tables like Items in a Corporation Locker Room, Items in a Gang Hideout, Items in a Pawn Shop, Items in a Slurp, Shop's Kitchen, Office Building Encounters, City Locations and Shops, Names, Brand Names, and more.

  • av Matt Davids
    245,-

    51 Dungeons with Maps for Dungeons & Dragons or PathfinderDo you play Dungeons & Dragons or Pathfinder? Never get caught without a dungeon. Here are 51 dungeon maps with descriptions all ready to be added to your RPG campaign or to give you ideas for a new one. Each entry contains descriptions and idea prompts, so they can be tailored to your table and provide inspiration.BONUSIn addition to the dungeons, there are 5 cities, 5 manors, and 2 inns. All with maps and ideas. Also, bonus random tables are included to help fill in details quickly.Level up your TTRPG campaignsD&D Dungeon Masters and Pathfinder Game Masters never get caught without a dungeon map ever again. Never worry about your players straying from the main adventure. Always have a dungeon ready to go.

  • av Matt Davids
    145,-

    Do you play Deadlands, or another Wild West or Weird West tabletop role-playing game?If so, cut down your gamemaster prep time with these 26 1D100 random tables. Find tables like Items Behind a Saloon Bar, Items in a Doctor's Office, Items in a Barn, Wanted Posters, a list of Snake Oils, and many more. Plus names that fit the old west.Level up your tabletop RPG sessions and campaigns and have more fun at the gaming table.

  • av Matt Davids
    145,-

    Do you play Shadowrun or another tabletop RPG? Cut down your gamemaster prep time with 32 1D100 random tables.This book helps the gamemasters of cyberpunk tabletop role-playing games cut down their prep time. These random tables add details to campaigns and sessions with a roll of the dice.Find useful tables like Items in a Corporate Fat Cat Office, Items in a Desk, Items in a Hacker's Apartment, Items in a Nightclub Owner's Office, Items in a Street Doc's Office, Nightclub Encounters, Rumors and Odd Jobs, and tons of names for non-player characters.

  • av Matt Davids
    145,-

    Do you play science fiction tabletop role-playing games? Like Star Wars, Star Trek, Stars Without Number, Traveller or Starfinder?These 25 random tables help you cut down GM prep time. Don't waste time creating things your players never see. Fill in the details at the table or create the entire adventure by rolling dice.Focus on storytelling and have more fun while running your RPG campaigns. Never get caught without a name or a cargo item. Spice up your sessions with random encounters and side quests.The tables include: Adventure IdeasAlien NamesAsteroid Belt EncountersCargoCorporation NamesFictional MedicationsFictional Trade GoodsLab ExperimentsPlanet NamesReasons a PC is AbsentShip NamesSpace HazardsTechnobabbleAnd 12 More!www.dicegeeks.com

  • av Matt Davids
    145,-

    Do you play the Call of Cthulhu RPG or another tabletop RPG set in the 1920s or 1930s?If so, here are 31 random tables to help you cut down gamemaster prep and keep your players engaged. Find helpful tables like Items in a Warehouse, Items in a Desk, Items in a Mobster Hideout, Fictional Ancient Texts, Names for NPCs, Famous Athletes, Best Selling Books from the time period, and more. Plus more than 400 slang terms for the 20s and 30s are included.

  • av Matt Davids
    145,-

    Do you play superhero or other modern-setting tabletop RPGs? Cut down your gamemaster prep with 48 1D100 random tables.Speed up play at the gaming table with random tables like Mission Hooks, Random Encounters, Items in a Ship Cargo Hold, Items in a Car, Books, Items in a Warehouse, Names, and much more all geared for tabletop RPGs with modern settings.

  • av Matt Davids
    145,-

    29 Post-Apocalyptic Random Tables to Help Cut down Your GM PrepWasteland wanderers need to search every location they stumble across. However, in a role-playing game, gamemasters shouldn't waste their time figuring out every piece of junk that litters the wasteland. Simply use these random tables and let the dice decide.Some of the tables are: Highway Encounters, Gang Names, Projectile Weapons, Clothing, Water, Food, Drugs, plus 22 more tables with tons of random items.

  • av Matt Davids
    145,-

    Do you play Traveller or Starfinder? Or Star Wars, Star Trek or Stars Without Number? Or another science fiction tabletop role-playing game?If so, these 26 random tables will help you cut down your GM prep time. Don't waste time creating things your players will never see. The massive illegal drugs table works great with cyberpunk as well.Use these randoms tables to fill in the details, so you as the game master can focus on storytelling.The tables include: Space EncountersPlanetary Exploration EncountersRumors from the Spaceport BarSpaceship Mechanical ProblemsItems in a DeskItems in a Government OfficeComputer FilesItems in a Cargo HoldTypes of StarsTypes of PlanetsIllegal DrugsPlus 15 more!www.dicegeeks.com

  • av Matt Davids
    305,-

    50 Towns, Villages, and Cities for Tabletop RPGs with Maps and Adventure IdeasDo you play Dungeons and Dragons, Pathfinder, or another fantasy RPG? If so, these towns and cities will cut down your GM and DM prep time.Each town comes with a map and three adventures ideas. Plus history, government structure, information about the economy, imports and exports, population, demographics, businesses, and attractions or landmarks.

  • av Matt Davids
    135,-

    Do you play D&D or Pathfinder? Tired of spending hours preparing for an RPG session?This book provides helpful tips, so you can become a no-prep gamemaster. It is organized into three sections: Arcana, Three Keys, and Arrows in the Quiver.The Arcana section deals with my history and struggles with learning how to gamemaster and why I decided to stop preparing for sessions.The Three Keys section is the heart of the No-Prep Gamemaster. These short chapters provide the framework on which anyone can begin to gamemaster without preparation.Arrows in the Quiver is a selection of tips and tricks that any GM can use to cut down preparation time.

  • - Ancient World: 29 D100 Random Tables for Tabletop Role-Playing Games
    av Matt Davids
    145,-

    Do you play Dungeons & Dragons or Pathfinder? 29 D100 Random tables for role-playing in ancient Greece and other ancient cultures. Find RPG tables like Items in a Temple, Items in a House, Ship's Cargo, and names fitting the different cultures.

  • - Steampunk: 29 D100 Random Tables for Tabletop Role-Playing Games
    av Matt Davids
    145,-

    Do you play a Steampunk Tabletop RPG? 29 D100 for Role-Playing Games.Cut down your gamemaster prep time with random tables geared for steampunk RPG settings. Find random tables like Airship Cargo, Artifacts, Drugs and Medicines, Items in a Desk, Items in a Scientist's Lab, Items in a Study, Steam Engine and Boiler Parts, Cavern Locations and Encounters, Non-Combat Encounters, Adventure Hooks and Settings, Names, and more.

  • - 51 Dungeons for Fantasy Tabletop Role-Playing Games
    av Matt Davids
    395,-

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