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  • av Breakfield
    329,-

    Gamification taken in a chilling directionThe elite Cyber Assassin Technology Services (CATS) team is comprised of experts who combat cyber warfare at ground zero. Their primary directives-· Find root causes of cyber-attacks aimed at businesses and governments.· Identify the cyber thugs who think they are untraceable.· Stop digital extortion with advanced cyber security.· Protect the innocent citizens of the region where they are allocated.The CATS expertise includes military black ops, covert operations, multi-lingual, and governmental undercover backgrounds. They react real-time to assignments to gather data, follow the leads, and disrupt any success for their targets. George, Ty, Ernesto, Mercedes, Summit, and Brayson-fan out across the globe to investigate these strikingly similar attacks. Their advice to focus on the long-term success rather than pay ransom demands appears to fall on deaf ears. Is it cheaper to pay the ransom or more convenient?The trail leads to a pair of rivals who make a game of exporting misery uses their state-owned supercomputers. These gaming monsters believe they can't be caught or stopped. Julie and Juan guide their CATS resources to stop the spread of ransomware in every corner of the real and virtual worlds. The points are mounting for the ultimate prize. Who will succeed and who will fail?What readers are saying -"Cyber warfare is ingeniously crafted to give readers insights into what cybercrime looks like. The tension builds pretty fast and readers follow a team that has so much to deal with.""It's truly terrifying just how plausible the attacks are and the devastation that can be wreaked from a distance using modern technology.""What I liked: Every time I read one of their books, I come away knowing how vulnerable we are with all our technical advancements."

  • av Charles & Breakfield
    309,-

    Global fear generates a new false justice!R-Group leaders find themselves on the wrong side of the law. They are targeted for elimination by Darknet operatives called MAG. Dr. Quip becomes incarcerated. ICABOD, their supercomputer, gets smashed. The rest of the R-Group, including their brilliant offspring, go on the run from the new cyber police, CESPOOL.MAG manipulates the global CESPOOL authorities to help crush their enemies. One by one private technology organizations get eliminated. MAGs ambition-RULE the planet with Artificial Intelligence programming superiority!Undercover, Gracie Rodriguez, next generation leadership of the R-Group, heads up Marketing at World Bank. Her position provides view to the breadcrumb trail to locate the digital killers. Gracie could discover she is too close to obtain an answer. Renegade members of the R-Group assemble makeshift operations with new friends and old frenemies. Their alliance joined together to fight against tyranny.Can outdated technology provide serviceable solutions?Will their efforts against MAG break the stranglehold the consortium holds over humanity?The stakes have never been higher for the R-Group or mankind. Will they ever be together again? One last throw of the dice will tell the tale.What readers are saying -"The Enigma Threat blends a fast-paced techno/thriller feel with humor, twists, playful sexual banter, engaging characters and an ominous sense of the future.""Another amazing techno thriller in a series that never fails to enthrall! Wonderfully suspenseful and fast paced! "I love the creativity and humor that Burkey and Breakfield add to each book - naming the cyber police CESPOOL is hilarious!"

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