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Böcker av Andrew Davison

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  • av Andrew Davison
    419 - 1 449,-

  • av Andrew Davison
    479,-

  • - The Gift of Catholic Mission
    av Rowan Williams, Andrew Davison, Alison Milbank, m.fl.
    295,-

    God's Church in the World: The Gift of Catholic Mission presents a confident and joyful assertion of the Catholic character of Christian mission and its sacramental nature, exploring the transforming role the Catholic tradition can play in evangelism.

  • - An Introduction to Philosophy for Theologians
    av Andrew Davison
    819,-

  • - A Hermeneutic Reconsideration
    av Andrew Davison
    819,-

    An interpretation of the modernization and secularization of Turkey which attempts to show the usefulness of hermeneutics in political analysis. The author argues that a hermeneutic approach illuminates the complex relations between religion and politics in post-Ottoman Turkey.

  • - Java 3D, JOGL, JInput and JOAL APIs
    av Andrew Davison
    909,-

    This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).

  • - Java 3D, JOGL, JInput and JOAL APIs
    av Andrew Davison
    889,-

    Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands!Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java—the sort of thing picked up in a first Java course at school.Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces.Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.

  • av Andrew Davison & Carol Hamer
    709,-

    The BlackBerry: not as clumsy or as random as a blaster-an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.

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