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  • - Visual Forms of Knowledge Production
    av Johanna Drucker
    379,-

    Fusing digital humanities with media studies and graphic design history, Graphesis offers a critical language for analysis of graphical knowledge and argues for studying visuality from a humanistic perspective, exploring how graphic languages can serve fields where qualitative judgments take priority over quantitative statements of fact.

  • av Jeffrey T. Schnapp
    369,-

    Jeffrey Schnapp and Matthew Battles reflect on what libraries have been in order to speculate about what they will become: hybrid places that intermingle books and ebooks, analog and digital formats, paper and pixels. They combine the cultural history of libraries with innovations at metaLAB, a research group at the forefront of digital humanities.

  • - Thick Mapping in the Digital Humanities
    av Todd Presner
    369,-

    More than a physical space, a hypercity is a real city overlaid with information networks that document the past, catalyze the present, and project future possibilities. Hypercities are always under construction. HyperCities puts digital humanities theory into practice to chart the proliferating cultural records of places around the world.

  • av Tim Lenoir
    525,-

    With the rise of drones and computer-controlled weapons, the line between war and video games has blurred. The Military-Entertainment Complex traces how the realities of war are inflected by their representation in entertainment. War games, in turn, feature an increasing number of weapons, tactics, and scenarios from the War on Terror.

  • - Difference + Design
    av Tara McPherson
    525,-

    Tara McPherson asks what might it mean to design-from conception-digital tools and applications that emerge from contextual concerns of cultural theory and from a feminist concern for difference. This question leads to the Vectors Lab, which for a dozen years has experimented with digital scholarship at the intersection of theory and praxis.

  • - Visualizing the Pyramids
    av Peter Der Manuelian
    369,-

    The Giza Plateau represents perhaps the most famous archaeological site in the world. With the advent of new technologies, the Necropolis is now accessible in four dimensions. Peter Der Manuelian explores technologies for cataloging and visualizing Giza and offers more general philosophical reflection on the nature of visualization in archaeology.

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