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  • - Geometries of Play
    av Ken S. McAllister & Judd Ethan Ruggill
    1 025,-

    Enumerates and analyzes Tempest's landmark qualities--from aesthetics and development to its impact on video game history and culture

  • - Games of Death
    av David Church
    469,-

    Traces Mortal Kombat's history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world.

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