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Böcker i Electronic Mediations-serien

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  • - Racial Capitalism and the Informatics of Value
    av Seb Franklin
    369 - 1 209,-

  • av Gregory L. Ulmer
    345,-

    From a do-it-yourself Mount Rushmore to an automated tribute to the devastating annual toll of traffic deaths in the United States, this book describes commemoration as a fundamental experience, joining individual and collective identity, and adapting both to the emerging apparatus of "electracy", or digital literacy.

  • av Yuk Hui
    369 - 1 059,-

  • - Environmental Sensing Technology and the Making of a Computational Planet
    av Jennifer Gabrys
    385 - 1 179,-

  • av Peter Janich
    355,-

  • - Disrupting the Digital World
    av Ulises Ali Mejias
    329,-

    Off the Network is a fresh and authoritative examination of how the hidden logic of the Internet, social media, and the digital network is changing users' understanding of the world-and why that should worry us. Ulises Ali Mejias suggests how we might begin to rethink the logic of the network and question its ascendancy.

  • - From the Digital to the Bookbound
    av Lori Emerson
    369,-

  • - Ecology in Video Games
    av Alenda Y. Chang
    369 - 1 209,-

  • av Vilém Flusser
    355,-

    The first English-language anthology of Vilem Flusser's work, this volume displays the extraordinary range and subtlety of his intellect. A number of the essays gathered here introduce and elaborate his theory of communication. While taking dystopian, posthuman visions of communication technologies into account, Flusser celebrates their liberatory and humanizing aspects. Other essays present Flusser's thoughts on the future of writing, the revolutionary nature of photography, and his unconventional concept of posthistory. Taken together, these essays confirm Flusser's importance and pre-science within contemporary philosophy.

  • - Space, Identity, And Embodiment In Virtual Reality
    av Ken Hillis
    355 - 789,-

  • av Vilém Flusser
    325,-

    A prescient exploration of the fate of the book in the digital age.

  • av Stanis aw Lem
    359,-

  • - Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames
    av Stephanie Boluk & Patrick LeMieux
    379,-

    A playful and provocative call to stop playing videogames and begin making metagames

  • av Wolfgang Ernst
    379 - 845,-

  • av Prof. Ian Bogost
    280,-

    Leading critic Ian Bogost posits that gamecritique is both serious cultural currency and selfparody. Noting that the termgames criticism once struck him as preposterous, Bogost observes that the idea,taken too seriously, risks balkanizing games writing from the rest of culture.

  • - Digital Communications Possessed
    av Fenwick McKelvey
    355 - 1 265,-

  • - Art and Technology from the Machine Aesthetic to the Posthuman
    av R.L. Rutsky
    355,-

  • - A Theory of Networks
    av Eugene Thacker & Alexander R. Galloway
    279,-

  • av Prof. Ian Bogost
    285,-

    A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation

  • - An Introduction
    av Rainer Guldin
    319 - 709,-

    The first introduction to a key thinker in twentieth-century media philosophy and cultural theory.

  • av Marie-Laure Ryan
    309,-

    Tracing the transformation of storytelling in the digital age, this work examines electronic narrative forms. It reveals how digital media convey meaning and create stories. It stresses the difficulty of reconciling narrativity with interactivity and anticipates the time when media will provide fresh ways to experience stories.

  • - The Culture of Digital Tools
     
    845,-

    The essays in Small Tech investigate the cultural impact of digital tools and provide fresh perspectives on mobile technologies such as iPods, digital cameras, and PDAs and software functions like cut, copy, and paste and WYSIWYG. Together they advance new thinking about digital environments.

  • - The Culture of Digital Tools
     
    355,-

    The essays in Small Tech investigate the cultural impact of digital tools and provide fresh perspectives on mobile technologies such as iPods, digital cameras, and PDAs and software functions like cut, copy, and paste and WYSIWYG. Together they advance new thinking about digital environments.

  • - Global Capitalism and Video Games
    av Nick Dyer-Witheford
    285,-

    Nick Dyer-Witheford is associate professor and associate dean in the Faculty of Information and Media Studies at the University of Western Ontario. Greig de Peuter is a doctoral candidate in the School of Communication at Simon Fraser University.

  • - Global Information before World War I
    av Markus Krajewski
    355,-

    "Originally published as Restlosigkeit. Weltprojekte um 1900. Copyright 2006 Fischer Taschenbuch Verlag in der S. Fisher Verlag HmbH, Frankfurt am Main"--Title page verso.

  • av Eugene Thacker
    345,-

  • av Joseph Tabbi
    349 - 679,-

  • av Don Ihde
    355,-

    An original exploration of the ways cyberspace affects human experience.New technologies suggest new ideas about embodiment: our "reach" extends to global sites through the Internet; we enter cyberspace through the engines of virtual reality. In this book, a leading philosopher of technology explores the meaning of bodies in technology-how the sense of our bodies and of our orientation in the world is affected by the various information technologies.Bodies in Technology begins with an analysis of embodiment in cyberspace, then moves on to consider ways in which social theorists have interpreted or overlooked these conditions. An astute and sensible judge of these theories, Don Ihde is a uniquely provocative and helpful guide through contemporary thinking about technology and embodiment, drawing on sources and examples as various as video games, popular films, the workings of e-mail, and virtual reality techniques.Charting the historical, philosophical, and practical territory between virtual reality and real life, this work is an important contribution to the national conversation on the impact technology-and information technology in particular-has on our lives in a wired, global age.

  • - Posthumanism as Vernacular Theory
    av Thomas Foster
    345,-

    Considers the construction of race, gender, and sexuality in virtual reality.

  • - Aberrations Of Cultural Memory
    av Peter Krapp
    355 - 759,-

    Disturbances of cultural memory-screen memories, false recognitions, premonitions-disrupt the comfort zone of memorial culture: strictly speaking, deja vu is neither a failure of memory nor a form of forgetting.

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