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Gåtor & spel

Det roligaste sättet att lära sig på kan vara genom att lösa gåtor. Det är ett effektivt sätt att stimulera hjärnan samtidigt som det är väldigt roligt. Det finns många sorters gåtor och det går vanligtvis hand i hand med spel, som du också hittar i vårt urval. Det handlar om att underhållas och samtidigt lära sig, det är det bästa sättet att lära sig något nytt. Du hittar ett brett urval av gåtor och spel här och det finns många spel med specifika ämnen såsom fysiologi, farmakologi och patologi. Allt är skapat med avsikt att ha roligt medan du lär dig. Hitta din nästa bok för den mysiga helgkvällen här.
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  • av Jenny Jarzabski
    299,-

    A nascent cosmic entity stirs deep within one of the Pact Worlds planets. To aid the god's birth, its most devoted followers search the Ghost Levels of Absalom Station for a sufficient power source--a strange pocket dimension existing alongside the hub of the Pact Worlds. As the entity's emergence sends ripples across space time, a group of heroes becomes trapped in the Ghost Levels! With dangerous creatures and ominous power surges threatening the station, the heroes must team up with the residents of Little Akiton to investigate these horrifying new foes, stop their meddling--and stay alive! A Cosmic Birthday is a complete Starfinder Second Edition Playtest adventure for 1st-level characters written by Jenny Jarzabski, and features fan-favorite Starfinder creatures updated to Second Edition, all-new cosmic horrors, and a mix of classic dungeon crawling and narrative-rich sandbox adventures. This adventure is designed to introduce the Starfinder Second Edition Playtest rules, giving players like you a chance to shape the new edition through feedback surveys about your playtest experience! It also takes place during a pivotal moment in Starfinder history--even if you miss the playtest window, you won't want to miss the adventure!

  • av Eric Saunders
    125,-

    Arcturus has sold over 7 million sudoku books worldwide!

  • av The National Archives
    245

    PRE-ORDER THE LATEST PUZZLING PHENOMENON NOWAfter Murdle comes Spydle... Following last year's bestselling phenomenon, The National Archives and Britain's leading puzzle writing duo, Dr Gareth Moore and Laura Jayne Ayres, have teamed up to produce a brand new puzzle book that promises to perplex and excite with tales of espionage and intrigue. Drawing on five centuries of British intelligence, spycraft and cryptography - from Sir Francis Walsingham's Elizabethan school of espionage and the interception of the Gunpowder Plot through to MI5 operations, cryptographers at Bletchley Park and Cold War agents - each puzzle will be inspired by real-life events and original records held at The National Archives, some only recently discovered, taking the reader on a tour that will educate, intrigue and leave them scratching their heads.

  • av Nadja Shields
    339,-

    A beautifully illustrated step-by-step guide to twisting, weaving and wrapping wire jewellery. In Twisted!, wire artist Nadja Shields encourages you to twist, wrap and weave your way to a treasure trove of stunning jewellery. Featuring 15 step-by-step projects, you can use copper, steel, silver or even gold wire and embellish your pieces with sparkling gems or beads. Before embarking on your first project, discover the techniques used for various weaves, information on tools and materials, details on creating and assembling components, and options for setting gems and beads. After gaining a grasp of the basics, delve into projects ranging from beginner through to advanced, such as simple butterfly earrings, a beaded cuff bracelet and a complex bejewelled pendant. By the time you have completed the last project, you will have all the skills and techniques you need to become a confident and skilled wire artist, from the first twist to the final polish.

  • av National Geographic Kids
    115,-

    The fun-filled quiz book that kids and the whole family will enjoy!Sort the fact from the fiction with this interactive game book, bursting with 300 true or false statements. Quiz family and friends, bust common myths and clear up misunderstandings on everything from animals to science, space, food, music, sports and more!

  • av Mick O'Hare
    155,-

    Ever wondered why we yawn and have eyebrows, what happens at absolute zero and why some tunes get stuck in our heads?If you've spent your days searching for the answers to these and life's other big questions then look no further.Yawns Freeze Your Brain from the bestselling author of Does Anything Eat Wasps and Farts Aren't Invisible is the gift of enlig

  • av Tom Sullam & Paul Joynson-Hicks
    155,-

    Following on from the success of our Comedy Wildlife Photography Awards series of books, now embrace the joy and madness of the Comedy Pet Photography Awards. Set up at the height of the pandemic in 2020 to provide some relief and celebrate the best and funniest moments of our furry friends, this is old-school gift and humour at its best.

  • av Neal E. Fischer
    169

    With over 500 questions, facts, and quizzes from the top 100 romantic comedies, The Rom-Com Ultimate Trivia Book will test fans to see how much they know about the most iconic rom-com movie moments.

  • av Chris Farnell
    169

    In the lunar mission it depicts, where does the space capsule hit the moon?Also available:So This is Christmas Quiz BookNul Points - The Unofficial Eurovision Quiz BookAnswers: 1.

  • av Terri Schlichenmeyer
    259 - 595,-

  • av Daniel F. Oriesek
    609 - 1 969

  • av Ian Flynn
    319,-

    Guide your tarot practice with this beautiful tarot deck and guidebook filled with original, never-before-seen artwork inspired by the massively popular World of Warcraft online role-playing game.

  • av Jennell Jaquays
    135

    Hellpits of Nightfang is a 24-page softcover adventure for 5th-level characters, and is a DCC RPG conversion of the Jennell Jaquays classic adventure of the same name.

  • av Jennell Jaquays
    135

    Hellpits of Nightfang is a 32-page softcover adventure for 9th-level characters, and is a 5E conversion of the Jennel Jaquays classic adventure of the same name.

  • Spara 13%
    av Jennell Jaquays
    635,-

    The Caverns of Thracia is an homage to the classic adventure and is a full DCC RPG conversion, plus additional all-new material. A two-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), plus a full DCC RPG conversion of the classic adventure (Volume 2), and expanded dungeon levels and wilderness locales.

  • Spara 13%
    av Jennell Jaquays
    635,-

    The Caverns of Thracia is an homage to the classic adventure and is a full 5E conversion, plus additional all-new material. A two-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), plus a full 5E conversion of the classic adventure (Volume 2), and expanded dungeon levels and wilderness locales.

  • av Terry Olson
    165

    Cabals of magicians vie for a powerful magical artifact known as "the God Husk" in this dimensions-spanning adventure set in Jack Vance's Dying Earth. Originally run as the 2023 Gen Con tournament, this adventure pits scheming wizards against one another. Will the PCs triumph or be lost among the bubbles of time and space?

  • av Kerry Jang
    335

    Models of sailing ships, with their towering masts and billowing sails, have always held a special fascination for model makers because they capture all the romance of the sea, shipboard life, and a fighting spirit. However, many would-be modellers are discouraged by the inherent complexity of the subject - especially the masts and rigging, as well as the often-sumptuous decoration. Plastic kit manufacturers were quick to capitalise on this interest and produced kits that were advertised as easy and reasonably quick to assemble, featuring ready-made detail that is easily tackled by modellers of varying skills and ages with the promise of a good result. Plastic sailing ship kits are affordable, especially in comparison to wooden ship kits, and building a fleet of the most famous ships in history is easily achieved. Despite their ease of assembly, plastic models of sailing ships, like the ships themselves, remain complicated to build. Manufacturers devised several simplifications of the most difficult aspects, such as moulding the lower, upper, and topmasts in one piece, offering preformed moulded plastic shrouds and ratlines, or sails in vacuum-formed plastic. However, modellers have long complained that these simplifications, the physical limitations of injected plastic mouldings, and the very medium of styrene plastic itself have resulted in often crudely detailed and unrealistic finished models. This book is the remedy. It describes and demonstrates techniques unique to plastic sailing ship models that overcome these limitations, allowing the construction of authentic and personally satisfying models. Each modeller has a different expectation for their model. Some will want a simple build with some straightforward refinements, whereas others will want a more detailed build that takes advantage of the many new aftermarket items, and there are those who seek the most accurate and detailed replica possible. _Sailing Ships from Plastic Kits_ aims to give every modeller - regardless of skill and experience - a range of fundamental and advanced techniques to choose from when transforming a plastic kit into an authentic sailing ship model. Heavily illustrated in colour throughout, this book is an ideal addition to the purchase of any plastic ship kit.

  • Spara 13%
    av Bob Brinkman
    635,-

    This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night!

  • av Scott Moore
    155

    The Sacrificial Pyre of Thracia is an all-new 32-page softcover adventure for 1st-level characters, fully compatible with the fifth edition of the world's first fantasy role-playing game.

  • av Bob Brinkman
    155,-

    Monsters & Magic of Thracia is a 32-page softcover collection of all-new monsters and magic items, presented ready-to-use with both DCC RPG and 5E game stats.

  • av Bob Brinkman
    145,-

    This adventure for 2nd-level characters expands on the material presented in Caverns of Thracia. When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It''s up to the PCs to discover what lurks beneath the island and end its threat to the surface world.

  • av Richard Pett
    339,-

    Rumors abound that an old enemy, a dangerous foe you defeated at the culmination of your first huge adventure, has come back. Yet confronting your old nemesis once again is only the beginning of what's next for your group, for a famous director has singled you out as the subject of her newest opera. How dangerous could it be, helping to produce an extravaganza based on your own heroic legacy? "Stage Fright" is a Pathfinder adventure for four 11th-level characters. This adventure begins the Curtain Call Adventure Path, a three-part monthly campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. This adventure also includes information about theatrical traditions of Golarion as well as an entire potential cast of diverse actors to help bring the new opera to life, several new magical items to discover and operatic abilities to master, and several new monsters from the whimsical to the truly horrific.

  • Spara 16%
    av Vanessa Hoskins
    669,-

    The infamous Red Mantis assassins are feared throughout the world for their ruthlessness and legacy-those they slay stay dead! Yet they are not without honor, so when a group of assassins sent on a dangerous mission are met with unexpected treachery, they must clear their own names while remaining true to their murderous calling, even as greater plots and shocking truths reveal themselves. Prey for Death is a deluxe hardcover Pathfinder Second Edition adventure for 14th level characters, and gives players the chance to play members of the world's most notorious assassin's guild. The adventure also includes new items, lore, and character backgrounds, as well as a several powerful monsters ready to threaten high level characters!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

  • Spara 11%
    av Vanessa Hoskins
    479,-

    The infamous Red Mantis assassins are feared throughout the world for their ruthlessness and legacy-those they slay stay dead! Yet they are not without honor, so when a group of assassins sent on a dangerous mission are met with unexpected treachery, they must clear their own names while remaining true to their murderous calling, even as greater plots and shocking truths reveal themselves. Prey for Death is a deluxe hardcover Pathfinder Second Edition adventure for 14th level characters, and gives players the chance to play members of the world's most notorious assassin's guild. The adventure also includes new items, lore, and character backgrounds, as well as a several powerful monsters ready to threaten high level characters!

  • Spara 16%
    av Logan Bonner
    815,-

    Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The ideal character option resource for players looking to move beyond Pathfinder Player Core. Pathfinder Player Core 2 includes: ¿ Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each with multiple character paths, multiclassing options, and dozens of feats! ¿ Expanded ancestry options include the catfolk, hobgoblin, hyena-like kholo, kobold, lizardfolk, ratfolk, tengu, and frog-like tripkee alongside three versatile heritages-the dhampir, duskwalker, and all-new dragonblood heritage! ¿ More than 40 archetypes, allowing you to further customize your character's story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more! ¿ Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from Pathfinder Player Core.

  • av John Lambshead
    189,-

    John LambsheadâEUR(TM)s highly popular One-hour Skirmish Wargames was designed for fights in the gunpowder era but now he is transporting the action back to the age of swords and sandals, of legionaries, hoplites and war elephants. These stand-alone rules (you donâEUR(TM)t need the first book) follow the same principles that made the original popular: streamlined game mechanics that are quick to learn and fast to play, allowing the players to concentrate on making tactical decisions and having fun rather than constantly having to look up and decipher over-complicated rules. Card-driven like the original, no dice are required. Although deceptively simple, the rules capture plenty of period flavour and allow for everything from slingers to chariots and stampeding elephants. There are sample force lists, a points system for building any force across this whole period and a couple of sample scenarios. The author explains his design choices and the logic behind the rules to make it easier for players to tweak them to suit their tastes and their specific armies or sub-period. He describes them as a toolkit, not a set of hard-and-fast tournament rules, and adaptation and customization of the rules is encouraged. Fast and furious fun is the order of the day.

  • av Blind Visionary Staff
    255,-

    Tales from the Smoking Wyrm issue 2 is 66 pages long, and features a new patron, new class, and more ritual magic suitable for any Dungeon Crawl Classics or Mutant Crawl Classics games! This issue is 5x8 saddle-stitched format and is printed in two-color with a full color cover, on thick premium stock.

  • av Blind Visionary Staff
    255,-

    Every reaver, cutpurse, or heathen-slayer needs a little inspiration from time to time. Tales from the Smoking Wyrm provides plenty of options, ideas, and strategies for customizing your Dungeon Crawl Classics games. Issue 1 is 58 pages long, featuring a new patron, ritual magic, and many other articles to keep the game fresh and new! This issue is 5x8 saddle-stitched format and is printed in two-color with a full-color cover, on thick premium stock.

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