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Gåtor & spel

Det roligaste sättet att lära sig på kan vara genom att lösa gåtor. Det är ett effektivt sätt att stimulera hjärnan samtidigt som det är väldigt roligt. Det finns många sorters gåtor och det går vanligtvis hand i hand med spel, som du också hittar i vårt urval. Det handlar om att underhållas och samtidigt lära sig, det är det bästa sättet att lära sig något nytt. Du hittar ett brett urval av gåtor och spel här och det finns många spel med specifika ämnen såsom fysiologi, farmakologi och patologi. Allt är skapat med avsikt att ha roligt medan du lär dig. Hitta din nästa bok för den mysiga helgkvällen här.
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  • av Kendra Leigh Speedling
    339,-

    At last, the orc nation of Belkzen is on the offensive! As their ally Ardax gathers his army, the PCs scout ahead to clear the way and infiltrate Wyvernsting, capital of orc traitors. To sneak into the city, they must liberate the Drowning Sands orcs and borrow boats able to cross a quicksand sea. Once inside Wyvernsting, the PCs must sabotage the defenses, motivate rebellious factions to rise up against their enemies, and finally join Ardax's forces in besieging the city. Yet when the dust clears, the PCs identify the root of the undead uprising that's ravaged the land: a haunted divinity that dwells high in Belkzen's mountains. "Destroyer's Doom" is an orc-focused Pathfinder adventure for four 9th-level characters. The adventure concludes the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs' homeland and independence. This volume includes opportunities to continue the adventure, an exploration of orc faiths, a gazetteer of the treacherous city of Wyvernsting, new magic items, and an assortment of new creatures that haunt Belkzen's mountains and silt seas. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

  • av David Schwartz
    339,-

    Having bested an orc hold and proven they're no mere dignitaries, the PCs are invited to the mighty orc city of Urgir to quell the raging ancestor storms and protect the invaluable aurochs herds that sustain Belkzen's people. Yet many would exploit the ongoing chaos: orc rebels in the vertical mining city of Blisterwell, Shoanti raiders answering old vendettas, and more. The PCs must repel these attacks, turning foes into friends in Belkzen's ongoing fight for survival. "Hoof, Cinder, and Storm" is an orc-focused Pathfinder adventure for four 6th-level characters. The adventure continues the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs' homeland and independence. This volume includes a collection of additional adventures in Belkzen, an overview of Shoanti culture, new magical items, and fearsome creatures that stalk the badlands!

  • Spara 16%
    av Misha Bushyager
    815,-

    Uncover the secrets of the gods with Lost Omens Divine Mysteries! The influence of all-powerful deities is felt in every corner of the Lost Omens setting. Whether you're a valorous champion calling the righteous power of your patron down upon wicked foes or a sneaky rogue asking the god of thievery for a blessing on your next heist, faith and the forces behind it are key to every character's identity. Within this volume, you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshippers. The book also grants a glimpse into the machinations of a god, exploring how a new god rises, why a god takes worshippers in the first place, and what occurs when a god dies. This 320-page resource for both players and Game Masters is the comprehensive look at all things divine, making it an essential addition to any Pathfinder Second Edition campaign and a remastered update and expansion of the popular Lost Omens Gods & Magic volume! The book updates for all of your favorite Pathfinder Second Edition deities, providing everything you need to know when playing with updated rules found in Pathfinder Player Core and Pathfinder Player Core 2, updating domains, spells, and other mechanics. These include expansions on existing classes like new witch patrons, new archetypes like the Rivethun emissary and powerful mortal herald, and new class archetypes like the battle harbinger option for clerics. The book also includes brand new character options and several additional divine entities never before explored in any Pathfinder reference!

  • av Brian Duckwitz
    339,-

    For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes. Yet in recent battles waged against their undead nemeses, orcs showed the world that they have a common enemy--the evil lich-lord known as the Whispering Tyrant. Now, openminded leaders like Ardax the White-Hair have initiated a grand diplomatic campaign to bury old grudges and forge alliances across the continent. There are few takers. In the Triumph of the Tusk Adventure Path, the PCs are dignitaries representing the few orc communities or foreign organizations who answered Ardax's call. Their mission of peace soon turns violent when supernatural weather disasters, betrayals, undead uprisings, and even deicide turn the orcs' homeland into a desperate battlefield. With the PCs' help, Belkzen won't just survive, but will earn the respect it has always deserved! "The Resurrection Flood" is an orc-focused Pathfinder adventure for four 3rd-level characters. The adventure begins the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs' homeland and independence. This volume includes an overview of orc culture, an exploration of the Flood Truce tradition, new magical items, and fearsome creatures that wander the wilds! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

  • av Thurston Hillman
    299,-

    The Azlanti Star Empire and Veskarium--two interstellar powers with a long history of conquest and war--are set to sign a historic accord on the distant settlement of Atuity. A group of heroes attend the peace talks on behalf of the Pact Worlds, navigating civil unrest and negotiations to make sure everything goes as planned. When a surprise attack interrupts the diplomatic proceedings, the heroes must fight back against rogue Azlanti forces and mysterious saboteurs to protect Atuity (and the entire Adalawe system) from the destructive schemes of Devourer cultists who are preparing to activate a weapon of cosmic destruction! Empires Devoured is a complete Starfinder Second Edition playtest adventure for 10th-level characters written by Thurston Hillman, and features classic creatures updated to Second Edition, all-new monsters and threats, and a mix of cinematic combats, intense negotiations, and dramatic events that will shake the galaxy. This adventure is designed to introduce the Starfinder Second Edition Playtest rules, giving players like you a chance to shape the new edition through feedback surveys about your playtest experience! It also takes place during a pivotal moment in Starfinder history--even if you miss the playtest window, you won't want to miss the adventure!

  • av Vincent Spada
    169

    With over 600 questions, facts, and quizzes from baseball history, The Ultimate Baseball Trivia Book gives baseball fans the chance to test themselves and others on baseball’s most iconic moments.

  • av Jeff Cannata
    145,-

    Since 2016, podcasting legend Jeff Cannata has delighted The Filmcast listeners with show-stopping movie reviews in poetic form. Now, lovers of the silver screen can enjoy reels of these laugh-out-loud limericks in Best Summed Up: a must-have quiz compendium for cinephiles.From applauding filmmaking mastery in box office sell-outs to damning dismissals of action big hitters that have missed the mark, Cannata critiques every genre of contemporary film and unpicks all must-see releases from 2018 to 2024 with his signature wit and wisdom.The challenge is simple: readers must identify the film described by each verse in five, delightfully moreish levels of brain-teasing poems. So grab some popcorn and see if you can achieve award-winning status of your own by completing the ultimate test for movie buffs.I guess my thoughts on ______ are best summed up in the form of a limerick...

  • av Michael Lovejoy
    355,-

    A new revised and expanded edition of the popular wargame Burrows & Badgers.

  • av Warlord Games
    339,-

    A detailed guide to the US forces in Bolt Action: Third Edition, containing updated special rules, unit entries, and Theatre Selectors.

  • av Mark Bollman
    705 - 2 099,-

  • - Novel Conundrums
    av Gary Wigglesworth
    155 - 219

    A literary quiz book with a difference, mirroring the format of the lively and popular quizzes Gary runs in the Betsey Trotwood pub in London and elsewhere. The book includes a lot of multiple-choice questions, some amusing answers, clever red herrings, little-known facts about authors and some much-loved Say What You See picture rounds.

  • av Lewis Carroll
    189,-

    A gorgeous, giftable puzzle collection celebrating one of most influential puzzle creators of all time, Lewis Carroll.

  • av Nick Baran
    199,-

    Standing proudly at the top of a rising craggy knoll, the Tower of House Jenulane was once a bastion of strength and protection for the surrounding lands. The Protectorate, a chivalric knighthood gathered around House Jenulane, are bearers of the word of Gorhan the Helmed Vengeance. For generations they held encroaching dangers at bay, rising to the occasion when evil actors took root in the region. Sadly, corruption has set in and the Protectorate no longer lives up to its name, nor its noble mission. Still, a squire or eager defender of righteousness could find good here. The teachings are still held in the library. The Path of the Valorous, a test of faith, is still intact upon the grounds - even if few true believers stand within the tower's walls. Many stories remain to be told about the Tower of House Jenulane. Here you will participate in its return to prominence...or you will bear witness to its fall. The Protectorate of Jenulane is an adventure module designed for 1 character, levels 0-2. This adventure includes 6 detailed NPCs, 8 new monsters, 20 rumors, a detailed mini-sandbox location, and the 12 variable encounters that form, The Path of the Valorous. The adventure also includes 8 adventure hooks to draw Tower Jenulane and its inhabitants into a larger campaign. If you want to deepen the experience of this adventure, pick up The Stennard Courier Vol. 1 (which details the town of Stennard), The Tome of Debasement (which adds unique spells for the Orange Coven from this adventure), Wide-eyed Terror (a 2-hour encounter that can stand alone, or be set before/after the events of Precipice), or Rabid Dogs (new occupations, character classes, and a couple of roadside encounters based around Stennard).

  • av Brendan LaSalle
    155,-

    The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it's up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as the Gen Con 2024 tournament, you can now bring this electrifying Xcrawl adventure home. XCC #7 Save Xcrawl! is a 36-page adventure designed for 2nd-level PCs and is intended for use with the Xcrawl Classics RPG core rulebook. It can be played as part of an ongoing XCC campaign or as a tournament adventure where teams of players compete in true Xcrawl style for prizes and fame.

  • av Goodman Staff
    145,-

  • av Luke Gearing
    319,-

    "The Isle is tiny, a mere 40 acres of forbidding rock and low grasses. Seen from the sea, the monastery buildings stand adjacent to the peak of the isle, lit by a fire atop a tower. The monks never let the fire go out. "Cliffs rise above the bitter sea, mauled by waves and weather. Fallen stones jut like Frisian horses, big enough to skewer whales. The abbot knows this, because he has seen it." An adventure for The Vanilla Game or another fantastic or historical roleplaying game of your choosing, by Luke Gearing. Includes the isle itself, the monks that inhabit it and protect its secret, and the large, open-ended dungeon beneath.

  • av BBC Studios
    189,-

    Are you in the top 50% of the country? The top 10%? Or even the top 1%?This is your chance to find out. The 1% Club Official Quiz Book, brought to you by the team behind the hit TV show, is a quiz book for all the family, where an 8 year old has as much chance of winning as an 80 year old, where intelligence is not based on how many exams you passed, it's all about how your brain works. To win, you need to be be able to correctly answer a set of fifteen questions that get progressively harder with each round, starting with a question that 90% of the country can get right down to a question that only 1% of the country can answer. Suitable for contestants of all ages because, unlike most quizzes, no swotting up is required to do well. Logic and common sense are the key to success. Can you be part of the 1% Club?

  • av Molly Knox Ostertag
    189,-

    The party continues but the problems get bigger in the second instalment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.

  • av Robin Twiddy
    125,-

    Something strange is happening at Redmont High. Something very strange. Something to do with Johnny's new board game. When the line between reality and the world of the game start to blur, Johnny has to ask himself if it is all in his head. Is someone playing a trick on him? Or is it something else?

  • av Wim Meter
    369,-

  • av Glenn Dakin
    169

    Do you possess Data-like recall of everything Star Trek: The Next Generation? Put that knowledge to the test with The Next Generation Nerd Search Book. The next generation of Star Trek Nerd Search books is here, literally. Star Trek Nerd Search: The Next Generation follows the TOS-centric "Quibbles with Tribbles" and it challenges TNG fans to find the made-on-purpose mistakes across its 44 pages. Think of it as a next-level "Where's Waldo" for all the diehard Star Trek fans throughout the galaxy. Glenn Dakin, the madman behind Hero Collector's previous Nerd Search search-and-find titles, Ghostbusters: Eerie Errors & Suspect Ghosts and Star Trek: Quibbles with Tribbles, returns to playfully torment fans who boldly think they know it all. His fully illustrated book beams up the villainous Borg, who've created time-traveling Chaos Cubes that break down reality as we know it. The reader's task is to spot the Cubes and save Picard's mission.

  • av Dr Gareth Moore
    125,-

    Whether you are new to puzzling or simply looking for a new challenge, sharping your thinking with the number games in this fun - but fiendish - book.

  • av Logan Bonner
    339,-

    Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability. The ideal character option resource for players looking to move beyond Pathfinder Player Core. Pathfinder Player Core 2 includes: - Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each with multiple character paths, multiclassing options, and dozens of feats! - Expanded ancestry options include the catfolk, hobgoblin, hyena-like kholo, kobold, lizardfolk, ratfolk, tengu, and frog-like tripkee alongside three versatile heritages--the dhampir, duskwalker, and all-new dragonblood heritage! - More than 40 archetypes, allowing you to further customize your character's story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more! - Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from Pathfinder Player Core.

  • av Eric Saunders
    125,-

    Take a trip to the exciting botanical world of the UNESCO World Heritage Site, Kew Gardens, without ever leaving the comfort of home with Kew Gardens Crossword Puzzles. With inspiring quotes dotted throughout on botanical themes, and an extra botanical-themed clue for each crossword, this crossword collection is perfect for any plant lover.

  • av Anne Rooney
    245

    This full-colour book-and-card set is packed with extraordinary true facts and misleading red herrings. Can you tell which is which? The answers are sure to surprise you! Grab this family-friendly game to pep up a party, to make long journeys fly by or to brighten up a rainy day.

  • av Rob Meyerson
    169

    This is a book of gramograms, little word puzzles where letters, numbers, and everyday symbols are spoken out loud to form words and sentences. Gramograms have been around for ages, but the first person to pair them with drawings was New Yorker cartoonist William Steig, in his classic 1968 book CDB! (See the Bee!).These days, with the ubiquitousness of shorthand texting and the familiar "at" symbol in email addresses, we all have a bit more gramogram experience, whether we realize it or not. AB@C builds on the form that Steig revolutionized with all-new gramograms--new words, new settings, and a few new symbols--each accompanied by a New Yorker-style cartoon that gives comedic context for the caption. (For instance, the book's cover art, a drawing of a bumblebee in a boat on the ocean, helps reveal the translation of AB@C: "A bee at sea.")

  • av Jasmine Cho
    199,-

  • av John Parkinson
    249

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