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Gåtor & spel

Det roligaste sättet att lära sig på kan vara genom att lösa gåtor. Det är ett effektivt sätt att stimulera hjärnan samtidigt som det är väldigt roligt. Det finns många sorters gåtor och det går vanligtvis hand i hand med spel, som du också hittar i vårt urval. Det handlar om att underhållas och samtidigt lära sig, det är det bästa sättet att lära sig något nytt. Du hittar ett brett urval av gåtor och spel här och det finns många spel med specifika ämnen såsom fysiologi, farmakologi och patologi. Allt är skapat med avsikt att ha roligt medan du lär dig. Hitta din nästa bok för den mysiga helgkvällen här.
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  • Spara 15%
    av Michael Sayre
    719,-

    Gear Up and Throw Down! When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears (Remastered), the latest hardcover rulebook for the Pathfinder Roleplaying Game, brings the excitement of firearms and fantasy technology to your tabletop, updated to work perfectly with the remastered Pathfinder Second Edition rules! Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the remastered automaton ancestry are all ready to expand your game with options for battlefields large and small. Pathfinder RPG: Guns & Gears (Remastered) features: - Two new classes: the clever inventor and the sharpshooting gunslinger, updated to work perfectly with the Remastered Pathfinder Second Edition rules- The remastered automaton ancestry for players who want to play a customizable construct - Firearms of all stripes, from the simple and effective flintlock pistol to versatile gunblades - Dozens of new archetypes- Scores of new gadgets and vehicles - Siege engines and accompanying rules - A gazetteer of Golarion revealing how firearms and technology fit into the Age of Lost Omens, including a look at the technology of the continents of Arcadia and Tian Xia and never-before-revealed secrets of the rough-and-tumble, gritty city of Alkenstar

  • av Casey Garske
    265,-

    A simple wargame for cinematic space dogfights.

  • av Scott Sherman
    395 - 2 179

  • av Goodman Staff
    339,-

    Goodman Games is proud to present the Goodman Games Yearbook #11, our annual release that collects both brand-new gaming material for Dungeon Crawl Classics and 5E, and provides a look back at the year that was. Inside, you will find new monsters, traps, adventures, game design advice, and more, plus plenty of great full-color pictures documenting everything Goodman Games got up to in 2023. The Goodman Games Yearbook #11 is a 96-page softcover book containing a wide array of great (and sometimes off-beat) RPG content, plus essays and articles about Goodman Games' Road Crew, convention appearances, interviews, and wonderful, full-color pictures. It's the perfect keepsake for everyone who was part of the 2023 Goodman Games' gaming experience or just wished they were part of the action!

  • av Tim Sattley
    245

    Originally created as part of the 2024 Purple Planet Horde projects, this module is two books in one publication: "Cavern of the Purple-People Eaters" is a first level adventure for PCs finishing their funnel adventures. "What the Hex" is a complete purple planet setting area with low-level adaptations of encounters, creatures, situations, plot hooks and artifacts. Just as violet is a lighter shade of purple, "Random Acts of Violet" content represents risks that are (a little) less than the full force of what the purple planet has to offer. Inside these pages you will find fun and exciting encounters for characters at level 1-2, allowing them to have a chance (albeit a small one) of advancing and gaining experience upon this hostile world. Just as newborn sharks retreat to mangroves for protection and survival, smart low-level parties will do well to explore these areas before taking on the main content found upon the deadly plateau from Harley Stroh's "Peril on the Purple Planet."

  • av James Pozenel
    185,-

    As you venture across the Purple Planet, multiple lightning strikes streak the sky; within moments you are caught in a torrential downpour. A great crashing sluice of water forms around you. Lightning strikes again, you see several ethereal kith beckoning to you. The Ghost River of Varnasu would claim you! A great zephyr from the storm-wracked sky flings you into the waters and as you struggle against the mighty rapids, you wonder if the legendary deluge will truly grant everlasting life or is it just a - River of Lies!?

  • Spara 15%
    av Metis Media
    619,-

    Historica Arcanum is a massive tabletop setting where eldritch powers clash within the world history, with gameplay designed for the 5th Edition. With Historica Arcanum: Era of the Crusades, journey through the occult history of the Holy Lands of the XII Century! Uncover the secrets of Jerusalem and Cairo, clash or ally with legendary figures - Baldwin the Leper King, and Saladin, the Avenging General, and unlock new gameplay overhauls for all your 5th Edition Games.

  • Spara 15%
    av Metis Media
    619,-

    Historica Arcanum is a massive tabletop setting where eldritch powers clash within the world history, with gameplay designed for the 5th Edition. With Historica Arcanum: Era of the Crusades, journey through the occult history of the Holy Lands of the XII Century! Uncover the secrets of Jerusalem and Cairo, clash or ally with legendary figures - Baldwin the Leper King, and Saladin, the Avenging General, and unlock new gameplay overhauls for all your 5th Edition Games.

  • Spara 17%
    av Joseph Goodman
    705,-

    Glory & Gold Won by Sorcery & Sword You're no hero. You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page... DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.

  • av Matt Hawkins
    189,-

  • av Martin Buinicki
    145,-

  • av Martin Buinicki
    155,-

    The ultimate compendium of the fearsome foes of middle-age, the Mid-Life Monster Manual is a fully illustrated parody reference guide. Learn all you need to know about dreaded beasts like the Backsarisk, whose attacks can leave a PC paralyzied in pain, or the Dorcs, whose blissful unawareness of how out-of-touch they are force PCs to confront their own growing uncoolness. And those missing keys? You may be facing...a Misplacer Beast!

  • av Aaron Kreader
    159,-

    Bring your outdoor adventures to life! This booklet contains over 100 > This guide is specifically crafted to detail the world of the purple planet, but it can be adapted to any outdoor adventure. Also included are a few mini adventure locations.

  • av Aaron Kreader
    135

    To expand its mind, Tetraplex has sent a pulse of 4th-dimensional hyperequations across the vast expanses of space. A portion of the Purple Planet is bathed in waves of this chaotic energy. Like the light of a new sun, it breaks through the atmosphere in pinpoint locations to reach ready recipients. Where the cosmic neon glow falls on synthetic life, it burns new code into archaic circuitsóbringing forth an age of robotic consciousness. In this adventure, PCs awaken to the dynamic tension between the shackles of their rigid programming made to keep them under the thumb of their fleshy masters, and a new code melting away inhibitions to unlock a drive for individual expression and purpose. For the first time in their ancient memory, the limits of synthetic life have been challenged and their overlords will pay the price!

  • av Harriet de Winton
    269,-

    Everything a complete beginner needs to know to get started in watercolour, from bestselling author and artist Harriet de Winton.

  • av Sarah Rees Brennan
    289,-

    The sequel to Long Live Evil.

  • av National Geographic Kids
    269,-

    This all-new 2025 children's annual is loaded with jaw-dropping, eye-popping, believe it or not facts and bright, bold photography!

  • av Nathan Joyce
    145,-

    The ultimate celebration of the ultimate rock 'n' roll band, filled with trivia, fun stories, puzzles and quizzes for Oasis fans and aspiring rock stars.

  • av Caroline Redman Lusher
    169

    The long-awaited autobiography of Caroline Redman Lusher, the visionary behind Rock Choir, the UK's largest contemporary choir. In this emotional narrative, Caroline recounts her journey from dreaming of becoming a pop star to becoming the founder of the phenomenon that is Rock Choir, with over 32,000 members across 400 groups in the UK.

  • av Charles Timmerman
    115,-

  • av Alex Douglas
    169

    Boasting hours of fun - and playable by yourself, or with friends, at home, or in the pub, Think You Know It All: Pub Quiz will entertain and challenge in equal measure, with a series of perfectly pitched pub quizzes, crafted by Inquizition founder Alex Douglas.

  • av Eric Saunders
    95,-

  • av Eric Saunders
    95 - 145,-

  • av Eric Saunders
    125,-

  • av Eric Saunders
    145 - 149

  • av Eric Saunders
    95,-

  • av Eric Saunders
    95,-

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