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Gåtor & spel

Det roligaste sättet att lära sig på kan vara genom att lösa gåtor. Det är ett effektivt sätt att stimulera hjärnan samtidigt som det är väldigt roligt. Det finns många sorters gåtor och det går vanligtvis hand i hand med spel, som du också hittar i vårt urval. Det handlar om att underhållas och samtidigt lära sig, det är det bästa sättet att lära sig något nytt. Du hittar ett brett urval av gåtor och spel här och det finns många spel med specifika ämnen såsom fysiologi, farmakologi och patologi. Allt är skapat med avsikt att ha roligt medan du lär dig. Hitta din nästa bok för den mysiga helgkvällen här.
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  • av Telegraph Media Group Ltd
    145,-

    A bumper edition of 300 quick-fire crosswords.

  •  
    365,-

    Serves as an ode to the democratizing power of the internet and the intoxicating power of nostalgia, while also looking toward the future as the eldest American Girl fans become parents themselves.

  •  
    1 359,-

    An exciting collection of essays exploring and critically analyzing the cultural impact and nostalgia of American Girl dolls

  • av Pete Muller
    135

  • av Roland Hall
    169

  • av Arthur Ward
    355,-

    Hornby can trace its roots back to the very start of the 20th century and has since become one of the most iconic names in toy manufacturing, whose toys have delighted generations of children and collectors around the world. Its rich history is intertwined with that of many other famous toymakers, and today Hornby is the custodian of several heritage brands, including Airfix, Corgi and Scalextric. The Hornby Book of Collectable Toys vibrantly tells the story of their magical world of toys, from the early Meccano years through to the present day. Drawing on his experiences as an author, photographer, and interviewer of some of the greatest names in the British toy industry, Arthur Ward brings the industry to life. Packed with original colour photos, many previously unpublished, enthusiasts and novices will find something for them within these pages.

  • Spara 13%
    av Andrew E. C. Gaska
    529,-

    "It's a madhouse... a madhouse!" --George Taylor, Astronaut The king is dead--long live the king. Bring the cinematic thrills and shocking twists of the five original Planet of the Apes movies to your tabletop game. Now you can interact with the apes and humans that have come direct from the silver screen--Caesar, Taylor, Zira, Hasslein, and, of course, Dr. Zaius--every iconic character is gamified for campaign use with biographies and statistics. This sourcebook showcases a detailed chronology of the distinctly different timeline that arose out of choices made by both human and ape alike. The ANSA Files are filled with reference resources of the larger-than-life personalities, weapons, and settings from the classic films and novelizations--The Planet of the Apes, Beneath the Planet of the Apes, Escape from the Planet of the Apes, Conquest of the Planet of the Apes, and Battle of the Planet of Apes--plus linking material from the novels Conspiracy of the Planet of the Apes and Death of the Planet of the Apes! Curated by sci-fi author Andrew E.C. Gaska the ANSA files are written by a host of award-winning talent from the POTA community, including Dayton Ward, Rich Handley, Greg Cox, Jim Beard, and David Avalone! The sourcebook acts as both an RPG expansion and a reference book for the classic Planet of the Apes universe. With more than five times the adventure in one place, this sourcebook lets you experience the span of the POTA universe like never before.

  • Spara 13%
    av Andrew E. C. Gaska
    529,-

    "A planet where apes evolved from men? There's got to be an answer.""Don't look for it, Taylor. You may not like what you find." --George Taylor and Dr. Zaius Beware the beast man! PLANET OF THE APES will challenge every idea you have ever had about a role-playing game. You will be thrust onto a planet where humans are the lowest order of living things--and the superior beings are apes. It's the evolutionary process but in reverse. Become an intellectual Chimpanzee who seeks to better apekind through science and exploration. Choose an Orangutan statesape whose weapons are philosophical debate, political savvy, and the power of the Sacred Scrolls themselves. Perhaps a Gorilla soldier is more your style--honor bound to protect Ape City and lead aggressive expansions into new territories. What else, if not an ape? Be a time-lost astro-naut struggling to grasp a world gone insane. Become a mute tribal human forced to scavenge for resources as you are hunted by murderous gorillas on horseback. The rules even allow you to play mutant survivors who use the power of their minds to turn their enemies against each other. Your adventures in this world of madness will take you to the ruined remains of a world destroyed--see what remained of the Statue of Liberty, the ostentatious Ape City, the foreboding Forbidden Zone, and the mysterious mutant undercity. It is a world defined by the stark contrasts of savagery and civility. Are you ape enough to handle the truth about the world you live in or will you lose your mind to it? Built on the official Magnetic Variant (D6MV) of the classic D6 System role-playing game rules created by West End Games, PLANET OF THE APES is easy to learn yet full of challenges to master. With settings and lore written by sci-fi novelist Andrew E.C. Gaska, this core rulebook contains all you need to roleplay in this upside-down world where apes evolved from humans. Included in this book: 24 character archetypes spread over 7 divergent evolutionary pathsNew psychological mechanicsPSI powersNew environmental challengesNew child to elder rulesSRP defensesRemarkable abilitiesMementos

  • av Warlord Games
    339,-

    A detailed guide to British forces in Bolt Action: Third Edition.

  • av jordy williams
    179,-

  • av Will Rahman
    299,-

    In the aftermath of the Empire's collapse, the world plunges into an era of myth and despair, with villages left to fend for themselves against lurking terrors and the decay wrought by the Empire's legacy. In Dark Ages of Annwn, players embody villages struggling to survive amidst folk horrors and rival factions, forging their own tales of heroism and tragedy. This rank-and-file game, inspired by Welsh history, pits small units against each other in battles for survival and glory.

  • av Stephen Glicker
    455,-

    Enter the Secret World of Faerie!Inside Battlezoo Dragons: Fairy Dragons, you'll discover the secrets of the hidden dragons of the fey realm! Explore the world of fairy dragons, battle with them (or against them), or play as a legendary fey dragon! Discover the horned unicorn-kin alicorn dragons, resplendent nymph-kin allure dragons, scheming sidhe-kin court dragons, calamitous gremlin-kin mischief dragons, and capricious sprite-kin pixie dragons! Brimming with Faerie history and lore, it also includes a supplement of legendary chromatic wyrms to elevate your game to unprecedented heights!

  • av Stephen Glicker
    445

    Enter the Secret World of Faerie! Inside Battlezoo Dragons: Fairy Dragons, you'll discover the secrets of the hidden dragons of the fey realm! Explore the world of fairy dragons, battle with them (or against them), or play as a legendary fey dragon! Discover the horned unicorn-kin alicorn dragons, resplendent nymph-kin allure dragons, scheming sidhe-kin court dragons, calamitous gremlin-kin mischief dragons, and capricious sprite-kin pixie dragons! Brimming with Faerie history and lore, it also includes a supplement of legendary chromatic wyrms to elevate your game to unprecedented heights!

  • av Jennell Jaquays
    179,-

    The Hellpits are a trio of natural sinkholes near a busy trade route and a wilderness town. The Hellpits, and the natural caverns beneath, are now the lair of an ancient evil. The vampire Nightfang, and its forlorn allies, now dwell there, selectively preying on the travelers and populace so as not to draw the attention of the forces of good. By what other secrets of a bygone age are concealed in the Hellpits?

  • av Bob Brinkman
    135

    Legend speaks of a Thracian legion who vanished in the aftermath of the kingdom's fall. For centuries, tales of corpse-eating fiends clad in ancient armor have been whispered in dark taverns, along with stories of a lost treasure hidden within a hidden tomb. Now, as villagers are disappearing and the graveyard is empty, it is time to confront an ancient evil linking two fallen kingdoms.

  • av Scott Moore
    145,-

    The heroes find a key to unlock a mysterious portal leading to the Alabaster Tower of Thracia, the long abandoned home of a Thracian cleric. As the heroes explore the tower, they encounter numerous animated objects and constructs still functioning. At the top of the tower they face off against a horrible monstrosity created from a clone of the cleric and discover its foul pact with the dark god Set.

  • av Scott Moore
    145,-

    The cult of The Dark One practice sacrifice as a way of offering tribute to their deity. The cult has a major stronghold located within an extinct volcano, which conceals a sacrificial pyre to their dark god. The cult has flourished and now preys on local settlements to stoke the greedy flames of the pyre. Heroes are needed to put the cult to the sword and quench the fires of the sacrificial fires once and for all! The Sacrificial Pyre of Thracia is an all-new 1st-level adventure, fully compatible with DCC RPG. This adventure is the perfect prequel to DCC RPG: The Caverns of Thracia. However, that book is not required to use this adventure, which can be easily dropped into your own campaign setting.

  • av Scott Moore
    145,-

    When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It's up to the characters to discover what lurks beneath the island and end its threat to the surface world.

  • Spara 16%
    av Sharang Biswas
    669,-

    The finest mages, scientists, and academics of the Age of Lost Omens are gathering! Journey to a fortress-city in demon-ravaged Sarkoris to learn the ancient magical secrets of the Magaambya's wizards, Lepidstadt's bleeding-edge theories on reanimating flesh with electricity, the extraplanar fey philosophies of the Cobyslarni, and the lore of more than a dozen other academies! With so many prominent scholars in one place, rivalries are sure to abound--whether in the classroom, on the sports fields, or during field trips to dangerous lands. This 128-page book gives GMs and players a vibrant roster of luminaries, students, athletes, and wizards to build their very own magical academies. Whether players build bonds with classmates or clash with rivals, they'll gain diverse options like advanced spymaster gear, dazzling new martial arts techniques, or new wizard spells and schools, including the remastered Runelord! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

  • Spara 11%
    av Sharang Biswas
    479,-

    The finest mages, scientists, and academics of the Age of Lost Omens are gathering! Journey to a fortress-city in demon-ravaged Sarkoris to learn the ancient magical secrets of the Magaambya's wizards, Lepidstadt's bleeding-edge theories on reanimating flesh with electricity, the extraplanar fey philosophies of the Cobyslarni, and the lore of more than a dozen other academies! With so many prominent scholars in one place, rivalries are sure to abound--whether in the classroom, on the sports fields, or during field trips to dangerous lands. This 128-page book gives GMs and players a vibrant roster of luminaries, students, athletes, and wizards to build their very own magical academies. Whether players build bonds with classmates or clash with rivals, they'll gain diverse options like advanced spymaster gear, dazzling new martial arts techniques, or new wizard spells and schools, including the remastered Runelord!

  • av Rigby Bendele
    339,-

    Treerazer's plots for a swift win against the elven nation of Kyonin have been thwarted by the heroics of a band of adventurers. As they seek critical secrets from a mysterious voice calling from an otherplanar realm, though, will a desperate acceleration of the demon lord's plans spell doom for the elves? Can the heroes stop him in time? "The Voice in the Blight" is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Spore War Adventure Path, a three-part monthly campaign in which a group of adventurers aid the elves in a war against an army of demons. This adventure also includes an article that explores the regional ramifications of the Spore War, powerful new magic items to aid heroes against their foes, and several sinister new monsters.

  • Spara 21%
    av LEGO®
    639,-

    Celebrate 25 years of LEGO® Star Wars(TM) with this beautiful 312-page illustrated book, featuring insights and interviews with more than 50 contributors from the LEGO Group and Lucasfilm.

  • av Dr Gareth Moore
    145,-

    A classic murder mystery game in a puzzle book: one crime to solve, over 70 killer conundrums to eliminate the suspects and piece together your evidence. Are you ready to be a part of the Murder Mystery Puzzle Club? Book three in the series.

  • av Jonnie Fielding
    189,-

  • av Joseph A. (Author) McCullough
    385,-

    Expand your spellbook with Advanced Spellcraft, featuring new options for wizards and a ten-scenario competitive campaign.

  • Spara 15%
    av Goodman Staff
    619,-

    The Compendium of Dungeon Crawls Volume 4 is a collection of 5E adventures. The following adventures are included in this anthology: - Tales of the Emerald Isle, a collection of four short adventures inspired by Irish myths.- Ambush at Dragon's Cove, a level 1 adventure set on a rocky coast.- Flight from the Forge Pits, a level 1 adventure set in a mountainous forge-lair of an ogre. - Murder in Bur Hollow, a level 3 mystery set in a frontier town and the nearby temperate forest.- The Sunless Garden, a level 7 dungeon crawl inhabited by an evil treant.- The Prism of Redemption, a level 12 plane-hopping adventure against a mighty dragon.- Secret of the Slayer's Sword, a level 12 adventure set in a lost shrine deep in the jungle.

  • Spara 15%
    av Goodman Staff
    619,-

    The Compendium of Dungeon Crawls Volume 3 is a collection of 5E adventures. The following adventures are included in this anthology: - The Cursed Crones of the Enchanted Grove, a level 1 adventure set in an enchanted forest.- One Night in the Sinister Citadel, a level 2 mystery set in an urban citadel turned auction house.- The Cave of the Unknown, a level 3 classic cavern crawl set in a temperate forest.- The Three Wizard Conundrum, a level 3 adventure wherein the heroes become embroiled in the schemes of a trio of con artists.- Denizens of the Reed Maze, a level 3 wilderness crawl set in the stinking morass of a nearby swamp.- Secrets of Mistcutter Isle, a level 5 adventure set in the ruins of a tropical island that time forgot. - Caverns of the Sea Strangers, a level 6 adventure that strands the heroes on a remote island inhabited by pirates. - Horror in Blackwood Forest, a level 7 adventure set in a dark forest tainted by the undead.

  • Spara 18%
    av Jennell Jaquays
    795,-

    For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait... Same content as the standard release, but with a limited faux-hide cover. A sprawling underground multi-level DCC RPG campaign that will take at least one year to complete.

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