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Gåtor & spel

Det roligaste sättet att lära sig på kan vara genom att lösa gåtor. Det är ett effektivt sätt att stimulera hjärnan samtidigt som det är väldigt roligt. Det finns många sorters gåtor och det går vanligtvis hand i hand med spel, som du också hittar i vårt urval. Det handlar om att underhållas och samtidigt lära sig, det är det bästa sättet att lära sig något nytt. Du hittar ett brett urval av gåtor och spel här och det finns många spel med specifika ämnen såsom fysiologi, farmakologi och patologi. Allt är skapat med avsikt att ha roligt medan du lär dig. Hitta din nästa bok för den mysiga helgkvällen här.
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  • av Samuel Mui
    249

    Horse Girl is a solo GM-less journaling game in which you will document your surgical and mental transformation into a horse by the love of your life. You are a woman in her late 20s. Life has not been kind to you, as much as you have tried to make things work. Your career was a mess, you were estranged from those who were supposed to love you, and you felt utterly lost in your life, not knowing who you were and what you were supposed to do. But things changed when you met Him: a handsome, intelligent young doctor who came into your life and saw the light in you where everyone else saw emptiness. Like you, He's lived a lonely life. Deep beneath His confident personality and self-assured composure, you know that there's a vulnerable, forlorn little boy who just wants to be loved. To love Him became your purpose. To truly live was to live with Him and for Him. As time went on, you fell deeper in love as you grew further and further away from your friends and family - to the point where they barely seemed to exist anymore. That's okay though. No one's ever made you feel the way He's made you feel. With Him, you finally feel safe. So when He offers you a room in His mansion where the both of you can live together in bliss for the rest of your lives, you say "Yes!" - even if the sole condition is that you'll be surgically and mentally transformed into a horse. An entirely new body and mind is such a small price to pay for a lifetime of peace and happiness, you think. Dedicated to all those who have had their lives irreparably ruined by the choices they made while under sound mind. The game was directly inspired by ""The Wretched"", by Chris Bissette, and by The Wretched & Alone SRD. The game was created using ""How to Make a Wretched Game"" by Litza. Horse Girl is a 20 page, riso printed, A5 zine, printed on 115 gsm FSC certified paper with a 170gsm cover. Printed in house at the Leyline Press Studio in pink, teal and black.

  • av Tom Ana
    299,-

    Foundations is a solo world-building and map making game, in which you will create a fantasy setting for use in your table top RPG campaigns and stories. Designed to be system neutral, Foundations allows you to create a world for any fantasy or historically themed game as well as fiction. Foundations is based around card based, storytelling prompts informed by real-world history, geography and anthropology to help create worlds which are unpredictable, unique and grounded in the natural world. The decisions you make in the game will build on each other, gradually crafting an intertwined and fleshed out world based on your choices. At the end of a play through of the game you will have a detailed map of your world. You will also have an expansive chronicle of events, culture, history and people, built from the decisions and choices you make whilst playing. You can use this world in your tabletop roleplaying game campaign, whether 5e or any other fantasy system. You can also use it as a basis for fiction you want to tell within the world. As a game master, or storyteller, you know that world-building can be one of the most time-consuming and challenging aspects of running a tabletop RPG or writing a story. But with ""Foundations"", you can create a fully-realised world and map in a fraction of the time! Inspirations for Foundations include Microscope, Artefact, Delve and Lineage.

  • av Panayiotis Lines
    339,-

    Shadow of Mogg is a post-brexit tabletop roleplaying game set in the London underground following a catastrophic occurrence known only as 'the event'. All decisions in the game MUST BE VOTED ON AS A GROUP. No individual actions are allowed. The game uses a d6 group, narrative focussed resolution mechanic combined with a unique voting procedure that forces all decisions the party makes to be voted on. Shadow of Mogg focuses on survival, exploration, old school tunnel crawling and resource management. Shadow of Mogg focuses on survival, exploration, old school tunnel crawling and resource management. Players take the role of mostly ordinary members of the British public, whether the oppressed proletariat, a humble baker, a nurse, a firefighter, a time traveller or the Chief Executive of RBS as they eke out survival in an underground society turned inward against itself. The game explores the ramifications of mob rule democracy, the frailty of hope, the banality of evil, and you can play as Candle Stick Maker! Your party will need to use their Hench, Dash, Noggin and Bants to survive. Shadow of Mogg is handmade, with each page lovingly stuck and sometimes burned together by hand to create the striking effect of some bizarre artefact you would find lying in the tunnels. Shadow of Mogg Revised Edition contains... A full 90 page+ TTRPG ruleset for running collaborative games within the London Underground world of Shadow of Mogg, presented in an A5 hardcover, spot colour booklet. Unique voting and group resolution mechanics testing the limits of democracy. 37 game classes conveying the breadth of depths of contemporary British society. 36 custom designed random tunnel events. Traditional tunnel crawling procedure for exploring the London Underground. Game map of the london underground following 'The Event'. Tools to generate events, npcs, underground station locations and encounters. Rules for managing group resources as well as group anxiety. Explore the horror of a post-brexit world turned inside out.

  • av Luke Gearing
    355,-

    From the corpse of an atmospheric monitoring station, a trove of data revealing anomalous patterns breaking with local climatic conditions - a signature of the ancient art of cloudseeding. For now, your discovery is secret. Across the broken land, clues to the source are scattered. If too much suspicion is raised, others will take up the hunt - water is life and water is wealth. Compelled, the rain will fall. What will it find upon the earth? Rainmaker is an Adventure Module by ENNIE Award winner Luke Gearing, designed for Salvage Union, a post-apocalyptic Mech tabletop RPG. INSIDE YOU'LL FIND: - A Salvage Union adventure that takes you on a journey across a forgotten corner of the Oceanic Rim, designed to run for 10-15 sessions. - Seven unique regions to explore each inhabited by a diverse cast of characters and factions, all driven by conflicting motives. - Seven new Mech Chassis for Salvage Union, including demonic Automechs. - Three new Bio-Titans, formidable and terrifying creatures that will challenge your party. - Numerous additional Systems, Modules, and Pilot Equipment options to enhance your Mechs and Pilots.

  • av Aled Lawlor
    355,-

    An inky black void sweeps across frozen lands, consuming everything in its path like a relentless tidal wave of nothingness. This phenomenon is known as the Vornaya Event, an anomaly that heralds the emergence of the Meld--an intelligent, otherworldly, nanite, hive entity. Meld Nanites possess both danger and tremendous value. They serve as a conduit to unlock new realms of research, boasting the ability to mend and even reshape themselves into any conceivable form of technology. Amidst the chaos, a Cold War ignites between DronTek and the Stefanus Corporation, each vying fiercely for control over the bountiful resource of Meld Nanites. The hardworking populace of Vornaya finds themselves ensnared in the crossfire, reduced to mere pawns in this escalating power struggle. As seasoned Salvagers, you navigate a region immersed in the midst of this intense battle for supremacy--an environment ripe for an array of unsavoury tasks. However, as the smoke clears and the dust settles, will you still recognize the reflection staring back at you in the mirror? False Flag is an Adventure Module by Aled Lawlor and Panayiotis Lines, designed for Salvage Union, a post-apocalyptic Mech Tabletop Roleplaying Game. This Module contains a plethora of content including: - An intricate Salvage Union adventure spanning 5 regions, detailing the Northern Wastes and Frozen Gulf, developed to run for 10-15 immersive gaming sessions and designed with multiple potential endings. - An expansive sandbox environment, with dozens of jobs on offer, populated by three deeply detailed factions and numerous mercenary groups, all fiercely contending for supremacy. - A cast of unique characters for players to interact with, all with their own goals and motivations. - Rules for crafting Nanite-Tech and piloting Nanite-Mechs. - 6 new Mech Chassis, including Nanite-Chassis. - Fresh Systems, Modules, and Pilot Equipment--among them the new Nanite-Tech.

  • av Diego Nogueira
    355,-

    In the desolate wasteland known as gehenna, an enigmatic phenomenon unfolds -- the chimerid meteor shower. Each chimerid meteor carries a resource of unprecedented power known as chimerium, capable of reshaping organic matter and serving as a potent energy source. Various factions, including the relentless trash locusts, the ruthless Bolza Corporation, and the bizarre Chimerium Cult, have descended upon Gehenna to lay claim to chimerium for their own purposes. Your salvage crew has ventured into this hazardous zone, facing stiff competition, the risk of mutagenic exposure, and environmental threats. Will your crew make it out alive? ""We Were Here First"" is an adventure module by ENNIE award winner Diogo Nogueira, designed for ""Salvage Union,"" a post-apocalyptic mech tabletop rpg. It has layout by ENNIE nominated designer Chris Bisette. It offers an abundance of content, including: ' A Salvage Union adventure with 19 unique areas to explore, designed to run for 10-15 sessions. ' 8 distinct and well-developed factions, all competing for power and salvage in Gehenna. ' Rules for crafting and piloting monstrous Bio-Mechs. ' 5 new Mech Chassis for Salvage Union, including Bio-Chassis. ' 3 new Bio-Titans, formidable monstrosities to fight against. ' New Systems, Modules, and Pilot Equipment including Bio-Tech.

  • Spara 11%
    av Aled Lawlor
    479,-

    Salvage Union is a post-apocalyptic mech tabletop roleplaying game. You play as salvager mech pilots who scour the wasteland for salvage in scrap-built mechs. Set in a scarred world ruled by corporations whose denizens live in isolated mega-settlements known as Arcos. The corpos control the vast majority of arable land and resources and have a constant hunger for power and control. As Salvagers you have found a way to live your lives outside the bounds of corpo control, roaming the wastes in a vast mech known as a Union Crawler which houses your entire community. The scrap you haul back to your Union Crawler is used to support, sustain, and grow your community and craft new mechs for you and your crew. As you explore the wastelands for scrap you'll encounter wastelanders, raiders, mutants, Bio-Titans, alien Meld, and corpo forces all fighting for survival in this hostile landscape. Will you salvage enough scrap for you and your community to survive in the wastes or fall prey to its dangers?

  • av Ophelia Pozenel
    179,-

  • av Luis Loza
    339,-

    The remote island settlement of Talmandor's Bounty is thrown into chaos as a strange magical effect plunges the region into shadow. Urged to investigate the event, the PCs travel to a nearby island and discover an ancient Azlanti prison that was buried during Earthfall. Inside, a cult of the blood god Camazotz thrives, and in dealing with them the PCs learn that greater threats lay deeper inside the ancient complex. Can the PCs discover who's behind the supernatural shadow and stop them before it's too late? "Thirst for Blood" is a Pathfinder Adventure for four 1st-level characters. This adventure begins the Shades of Blood Adventure Path, a three-part monthly campaign in which a group of adventurers explore a ruined ancient prison to stop a vampiric threat to cover the skies in shadow. This volume also includes a look into Camazotz, god of bats, blood, caverns, and nocturnal predators, a gazetteer of the island settlement of Talmandor's Bounty, new player options, and a selection of dangerous monsters. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

  • Spara 16%
    av Alexander Augunas
    669,-

    Face the terrors of the Gravelands! The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villains alike assemble either to hinder or assist Seldeg in his plans in this heart-stopping adventure anthology for Pathfinder Second Edition! Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. "Gravelands Survivors" is a Pathfinder Adventure for four 1st-level characters that follows a group of refugees as they race to keep a holy artifact out of Seldeg's clutches. In "Ashes for Ozem," an adventure for four 7th-level characters, the players assume the roles of agents assembled by Seldeg to infiltrate a stronghold of good and destroy it from within. In "Of Blood and Faith," an adventure designed for four 18th-level characters, the Knights of Lastwall and their allies prepare for the final confrontation with Seldeg and end the graveknight's machinations once and for all. This anthology also includes a collection of monsters, feats, and magic items perfect for any adventure set in the undead-haunted Gravelands. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

  • Spara 11%
    av Alexander Augunas
    479,-

    Face the terrors of the Gravelands! The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villains alike assemble either to hinder or assist Seldeg in his plans in this heart-stopping adventure anthology for Pathfinder Second Edition! Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. "Gravelands Survivors" is a Pathfinder Adventure for four 1st-level characters that follows a group of refugees as they race to keep a holy artifact out of Seldeg's clutches. In "Ashes for Ozem," an adventure for four 7th-level characters, the players assume the roles of agents assembled by Seldeg to infiltrate a stronghold of good and destroy it from within. In "Of Blood and Faith," an adventure designed for four 18th-level characters, the Knights of Lastwall and their allies prepare for the final confrontation with Seldeg and end the graveknight's machinations once and for all. This anthology also includes a collection of monsters, feats, and magic items perfect for any adventure set in the undead-haunted Gravelands.

  • av Erik Mona
    355,-

    Four tales of strange and wonderful characters pulled from the various cosmoses of the Pathfinder WORLDSCAPE! These tales bring the comic book worlds of Vampirella, Dejah Thoris, The Reanimator, and Swords of Sorrow into a world of fantastic fantasy adventure. Now you can expand your horizons with comic book hereos and villains as your own merry band of adventurers comes together with these four stories collected in Worldscape Volume 3! Worldscape Vampirella: Vampirella and her old companion, the third-rate magician Pendragon, revive their stage show for a reunion tour that propels them all the way to a fragment of Vampirella's home planet of Drakulon, ensnared in the multi-dimensional Worldscape! There, Vampirella must confront the shades of her past while Pendragon pits his false magic against the very real spells of the Pathfinders Seoni and Seltyiel! Worldscape Dejah Thoris: When Dejah Thoris and Tars Tarkas investigate a mysterious gap in the memory of John Carter, Warlord of Barsoom, they find themselves hurled into the interdimensional demiplane of the Worldscape. Caught in a bloody conflict between the Council of Jungle Kings and a Technic League captain from Golarion, Dejah Thoris must use both her scientific knowledge and her keen-edged blade to survive the perils of the Worldscape. Worldscape Reanimator: The blood of a thousand Therns drowns Shareen's arena. Empress Camilla's corpse lies among an army of White Martian dead. To Herbert West, Re-Animator, the arena is a vast laboratory of fresh specimens. Conquering the secret of life and death means unlocking the science of Camilla's fountain of youth, but H. P. Lovecraft's most cantankerous scientist must work fast, before Shareen's next would-be empress comes calling! Worldscape Swords of Sorrow: From her castle gallery at the edge of Everywhere, the immortal witch known as the Traveller gazes across the multiverse. With Dejah Thoris and Vampirella already drawn into the dimensional prison of the Worldscape, two of her Swords of Sorrow generals are missing. Can the mighty Red Sonja be far behind?

  • av Igloo Books Ltd
    169

    Relive your favourite moments from the classic TV quiz show, with a dartboard, three darts and a book of quiz questions.

  • Spara 10%
  • av Arcturus Publishing Limited
    125,-

  • av Simon Clarke
    319 - 385,-

  • av Simon Hall
    319,-

    Renatio et Gloriam is a set of tabletop miniature rules that allows you to fight large-scale battles from the Renaissance. It brings to life the epic battles between the formidable armies of Louis XIV and the resolute forces of the League of Augsburg.Renatio et Gloriam: The Sun King's Wars contains list for European armies from 1640 to 1699, including - Bourbon France, Habsburg Austria & Spain, the Dutch Republic, Palatinate-Zweibrücken Sweden, Brandenburg-Prussia & Orange-Nassau England.Renatio et Gloriam: The Sun King's Wars offers a deep dive into one of the most captivating eras of European warfare. Command legendary generals, outmanoeuvre your opponents, and alter the course of history. Are you ready to uphold the grandeur of Louis XIV or defend the balance of power with the League of Augsburg? The choice is yours!

  • av Pauli Kidd
    319,-

  • av Telegraph Media Group Ltd
    135

    The first in a brand-new series of bitesize crosswords, packed with 250 quick-fire grids that can be completed in minutes.

  • av Telegraph Media Group Ltd
    145,-

    A brand new collection of 200 absorbing codewords.

  • av Telegraph Media Group Ltd
    135

    A new collection of 150 quick-fire crosswords.

  • av Telegraph Media Group Ltd
    145,-

    A bumper collection of more than 200 cryptic puzzles.

  • av Telegraph Media Group Ltd
    135

    A fiendish new edition of 100 cryptic crosswords.

  • Spara 10%
    av Michael Witwer
    365,-

    Unleash the ultimate draconic compendium with The Book of Dragons for Dungeons & Dragons! Delve into the awe-inspiring world of dragons, lavishly illustrated with newly commissioned artworks and penned from the perspectives of Tiamat and Bahamut, the mighty dragon gods themselves.This definitive guide unveils the rich lore, diverse types, and legendary characters of the dragon realm. Essential for every D&D fan, it offers unparalleled insights into these iconic creatures that for decades have been the heart and soul of the game. Elevate your campaigns and deepen your knowledge-discover why The Book of Dragons is a must-have for every adventurer's collection.

  • av Arcturus Publishing Limited
    169

  • Spara 12%
    av Bodhi Kambouris
    595,-

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