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Gåtor & spel

Det roligaste sättet att lära sig på kan vara genom att lösa gåtor. Det är ett effektivt sätt att stimulera hjärnan samtidigt som det är väldigt roligt. Det finns många sorters gåtor och det går vanligtvis hand i hand med spel, som du också hittar i vårt urval. Det handlar om att underhållas och samtidigt lära sig, det är det bästa sättet att lära sig något nytt. Du hittar ett brett urval av gåtor och spel här och det finns många spel med specifika ämnen såsom fysiologi, farmakologi och patologi. Allt är skapat med avsikt att ha roligt medan du lär dig. Hitta din nästa bok för den mysiga helgkvällen här.
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  • av Riot Games
    365,-

    Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectable companion book that explores the game's epic lore.

  • - Fantasy Wargames in the Frozen City
    av Joseph A. (Author) McCullough
    349,-

    This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, new soldier types, and a host of brand-new scenarios. Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic. Be warned -- it is a deadly place, filled with rival wizards, wandering monsters, animated constructs, and demonic entities. Do you dare enter the Frozen City one more time?

  • av Jack Waley-Cohen, Richardson Puzzles and Games & David McGaughey
    169,-

  • av Glenn Boozan
    176,99

    "This book highlights the foibles and failures of fictional and historical dads. Written in verse with humorous illustrations throughout"--

  • av Jeremy Clarkson
    155,-

  • - With exclusive LEGO spaceman minifigure!
    av Gregory Farshtey
    395,-

    Celebrate the epic journey of the LEGO® minifigure. Features an exclusive orange spaceman!Enter the world of minifigures with this fully updated edition. The first minifigure was created in 1978, and today the entire minifigure population could circle the globe more than five times! Starring more than 2,000 of the most popular and rarest minifigures from the LEGO® Minifigure Series and themes including LEGO® NINJAGO®, THE LEGO® MOVIE¿, LEGO® Star Wars¿, LEGO® City, LEGO® Harry Potter¿, and many more. From astronauts and vampires to Super Heroes and movie characters, feast your eyes on the most awesome minifigures of every decade!©2020 The LEGO Group.

  • av David Younger
    385 - 409,-

  • av Cheri Smith
    265,-

    For twenty-five years, Magic Eye has fascinated children and adults alike worldwide with its amazing 3D images.

  • av Brian Lyles
    269,-

    The LEGO Neighborhood Book is your guide to creating incredible LEGO buildings and cities.

  • av Randall Munroe
    209,-

    From the creator of the wildly popular xkcd.com, and the Sunday Times bestseller What If?, even more hilarious and informative answers to important questions you probably never thought to ask.

  • - Gift Edition
    av Sarah Knight
    149 - 249,-

    The word-of-mouth international bestseller about giving less f**ks and living your best life in the process

  • - Your Questions Answered by the QI Elves
    av QI Elves
    135 - 169,-

  • av Matt Parker
    175,-

    Stand-up mathematician and star of Festival of the Spoken Nerd, Matt Parker presents Things to Make and Do in the Fourth Dimension -- a riotous journey through the possibilities of numbers, with audience participation- Cut pizzas in new and fairer ways!- Fit a 2p coin through an impossibly small hole!- Make a perfect regular pentagon by knotting a piece of paper!- Tie your shoes faster than ever before, saving literally seconds of your life!- Use those extra seconds to contemplate the diminishing returns of an exclamation-point at the end of every bullet-point!- Make a working computer out of dominoes!Maths is a game. This book can be cut, drawn in, folded into shapes and will even take you to the fourth dimension. So join stand-up mathematician Matt Parker on a journey through narcissistic numbers, optimal dating algorithms, at least two different kinds of infinity and more.

  • - Post-Apocalyptic Vehicular Mayhem
    av Mike Hutchinson
    285,-

    Shoot, ram, skid, and loot your way through the ruins of civilisation with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures.

  • av Squishmallows
    189,-

    This authorised book is the perfect gift for fans of the #1 plush property

  • av Sam Austen
    345,-

    A novel for your cat, written in its native language. The word "meow" repeated over 80,000 times, to rapturous effect. Publisher's description: "Meow meow meow meow meow, meow. Meow meow meow meow. Meow? Meow." So begins Sam Austen's searing debut novel: an expansive, stream-of-consciousness fusillade decipherable only by cats, which may very well be a raucous, cogent satire laying waste to the literary establishment and the concept of language itself. Or it may not. Here, the experts weigh in: "Meow meow meow meow meow meow meow, meow meow meow. Meow meow meow meow meow meow, meow meow, meow. Meow meow." - Professor Beans, Unaltered Domestic Shorthair "Meow meow meow, meow meow meow meow! Meow meow meow meow meow meow meow meow. Meow meow meow meow meow meow meow meow meow meow meow meow meow." - Constable Stubbs, Breed Indeterminate "Meow meow, meow meow meow meow meow meow meow meow meow meow. Meow, meow meow meow meow. Meow meow meow meow meow meow meow, meow meow meow meow meow meow meow."-Cuddle Princess, Devon Rex (very affectionate!) "Meow meow meow meow meow. Meow meow. Meow meow meow meow meow meow." - Fyodor Dostoevsky

  • av Randall Munroe
    148,-

    From the creator of the wildly popular xkcd.com, and bestseller What If?, even more hilarious and informative answers to questions you probably never thought to ask. Filled with bonkers science, boundless curiosity, and Randall's signature stick-figure comics, WHAT IF?2 is sure to be another classic adored by inquisitive readers of all ages.

  • av Eric Saunders
    110 - 129,-

  • - 500+ customizable maps, tables and story hooks to create 5th edition adventures on demand
    av Jeff Ashworth
    285,-

    In a game packed with infinite possibilities, what are GMs to do when their players choose what they have not prepared?As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. The Game Master's Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. "Taverns, Inns, Shops & Guild Halls" section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur.Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes.The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls.Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy.

  • av Paul Murray
    199,-

    WINNER OF THE NERO BOOK AWARD FOR FICTION 2023WINNER OF AN POST IRISH BOOK OF THE YEAR 2023SHORTLISTED FOR THE BOOKER PRIZE 2023SHORTLISTED FOR THE WRITERS' PRIZE FOR FICTION 2024SHORTLISTED FOR THE KERRY GROUP NOVEL OF THE YEAR 2024ONE OF SARAH JESSICA PARKER'S BEST BOOKS OF 2023Book of the Year 2023 according to New York Times, New Yorker, The Sunday Times, The Economist, Observer, Guardian, Washington Post, Lit Hub, TIME magazine, Irish Times, The Oldie, Daily Mail, i Paper, Independent, The Standard, The Times, Kirkus, Daily Express, City A.M. From one of our greatest comic novelists and the author of Skippy Dies comes a funny, thought-provoking story of one family desperately clinging on as their world falls apart . . .'A tragicomic triumph. You won't read a sadder, truer, funnier novel this year' GuardianThe Barnes family is in trouble. Dickie's once-lucrative car business is going under - but rather than face the music, he's spending his days in the woods, building an apocalypse-proof bunker with a renegade handyman.His wife Imelda is selling off her jewellery on eBay while their teenage daughter Cass, formerly top of her class, seems determined to binge-drink her way to her final exams. And twelve-year-old PJ is putting the final touches to his grand plan to run away from home.Where did it all go wrong? A patch of ice on the tarmac, a casual favour to a charming stranger, a bee caught beneath a bridal veil?Can a single moment of bad luck change the direction of a life? And if the story has already been written - is there still time to find a happy ending?'The finest novel that Murray has yet written . . . will surely be one of the books of 2023' Sunday Independent'Murray is a natural storyteller . . . Ambitious, expansive, hugely entertaining tragicomic fiction' Irish Times'It's a thing of beauty, a novel that will fill your heart' Observer'Generous, immersive, sharp-witted and devastating . . . a triumph' Financial Times'It's been compared to Jonathan Franzen's The Corrections; I'd argue it's better' Daily Mail

  • av Jeremy Clarkson
    155,-

  • - The History Behind the Epic Fantasy
    av Liz Marsham
    345,-

    Dive deep into the history of the world's most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos.From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time.Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role's two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters' most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show's world through a highlighted tour of the crafts, cosplay, and art they create every day.Featuring a foreword from the cast, lush illustrations, and the inside story you won't find anywhere else, this book is your indispensable guide to Critical Role.The adventure begins!

  • - Science Fiction Wargames in the Ravaged Galaxy
    av Joseph A. (Author) McCullough
    349,-

    In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators - smugglers, relic hunters, freedom fighters, and mercenaries - roam the dead stars in small ships, scratching out a living any way they can.In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions - recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!

  • av Holger Matthes
    325,-

    A complete guide to building trains with LEGO for serious hobbyists!

  • - More of Your Questions Answered by the QI Elves
    av QI Elves
    169,-

    The perfect Christmas gift for the incurably curious. WITH AN INTRODUCTION FROM ZOE BALL'Funny and fascinating.' ZOE BALLEvery Wednesday, on The Zoe Ball Breakfast Show, BBC Radio 2's most inquisitive listeners get to put their questions to the QI Elves.

  • - An Incomplete Compendium of Mostly Interesting Things
    av Josh Clark
    169,-

    From the duo behind the massively successful and award-winning podcast Stuff You Should Know comes an unexpected look at things you thought you knew

  • av Joseph A. (Author) McCullough
    199,-

    The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem; Sellsword, which introduces rules for experience-gaining captains to help lead warbands; Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time.

  • - Interactive Book Game
     
    299,-

    Journal 29: Interactive Book GameJournal 29 is a unique book game where you can solve riddles and puzzles and submit your answers online to get the keys and move forward.To solve the riddles, you need to think out of the box.You can write, draw, search, fold pages, combine different methods and try to get those riddles right.Journal 29 is a 148 pages book providing over 63 riddles you can solve.The Story:A top secret excavation did not bring any result for 28 weeks.It was on the 29th week that something unexpected happened.The team disappeared and the only thing that was left behind was their Journal.You must solve the riddles in order to solve the mystery.How to Play:Journal 29 is a book game of riddles and puzzles.To play, you will need:A copy of Journal 29A pencilAn internet connected device ( preferably a smartphone)Every two pages of Journal 29 have two elements:The riddle page and the key page.Step1:You solve the riddle on the riddle page.Step2:Visit the URL from the key page(you can type the URL on your browseror scan the unique QR code available on the page).Step3:Submit the answer of the riddle.Answer correctly, and get a key that is usually a word or a number.Step4:Write down the key.These keys are needed for solving the next riddles.To solve the riddles you will need to think out of the box.Write, draw, search, tear paper, fold pages, combine and more.You don't need any special app to play the game.Just a browser will do(preferably on your smartphone).

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